CMDR IrVenta profile
(Imperial Courier)
Federation: Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 10 639 490 298 cr |
Credits spent on ships | 1 354 099 260 cr |
Credits spent on outfitting | 17 550 759 872 cr |
Credits spent on repairs | 60 988 872 cr |
Credits spent on fuel | 827 136 cr |
Credits spent on munitions | 2 159 338 cr |
Insurance claims | 68 |
Total claim costs | 435 060 358 cr |
Combat |
|
Bounties claimed | 10 931 |
Profit from bounties | 534 634 303 cr |
Combat bonds | 596 |
Profit from combat bonds | 23 674 868 cr |
Assassinations | 150 |
Profit from assassinations | 192 932 700 cr |
Highest single reward | 772 920 cr |
Skimmers killed | 3 367 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 3 522 407 cr |
Bounties received/earned | 964 |
Lifetime bounty value | 863 525 cr |
Highest bounty issued | 518 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 917 190 cr |
Commodities smuggled | 802 |
Average profit | 79 883 cr |
Highest single transaction | 537 425 cr |
Trading |
|
Market network | 105 |
Trading profit | 688 824 932 cr |
Commodities traded | 105 109 |
Average profit | 1 076 289 cr |
Highest single transaction | 405 785 688 cr |
Mining |
|
Profits from mining | 732 713 252 cr |
Minerals refined | 4 968 |
Materials collected | 95 897 |
Exploration |
|
Systems visited | 11 081 |
Profits from exploration | 2 882 880 942 cr |
Level 2 detailed scans | 76 650 |
Level 3 detailed scans | 81 850 |
Highest payout | 20 310 228 cr |
Total hyperspace distance | 528 853 ly |
Total hyperspace jumps | 15 459 |
Max distance from start | 65 357,10 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 19W 5D 16H 45M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 574 |
Total delivered | 8 574 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 491 |
Total profit | 12 912 846 cr |
Total rescue transactions | 82 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 830 |
Grade 1 upgrades generated | 590 |
Grade 2 upgrades generated | 514 |
Grade 3 upgrades generated | 738 |
Grade 4 upgrades generated | 811 |
Grade 5 upgrades generated | 1 177 |
Crew |
|
Crew credits earned | 2 540 199 211 cr |
Crew hired | 13 |
Crew fired | 7 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 2D 8H 34M 31S |
Time in gunner role | 27S |
Total credits accrued | 27 984 749 cr |
Total fines accrued | 5 466 cr |