CMDR Danglebone profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 753 512 894 cr |
Credits spent on ships | 1 215 355 760 cr |
Credits spent on outfitting | 4 766 821 485 cr |
Credits spent on repairs | 42 372 508 cr |
Credits spent on fuel | 565 168 cr |
Credits spent on munitions | 2 660 414 cr |
Insurance claims | 49 |
Total claim costs | 368 288 850 cr |
Combat |
|
Bounties claimed | 519 |
Profit from bounties | 30 154 611 cr |
Combat bonds | 209 |
Profit from combat bonds | 7 444 210 cr |
Assassinations | 13 |
Profit from assassinations | 6 164 713 cr |
Highest single reward | 480 720 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 3 818 169 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 9 650 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 16 475 743 cr |
Commodities smuggled | 293 |
Average profit | 1 647 574 cr |
Highest single transaction | 13 490 820 cr |
Trading |
|
Market network | 142 |
Trading profit | 11 200 677 446 cr |
Commodities traded | 140 539 |
Average profit | 23 286 232 cr |
Highest single transaction | 589 758 078 cr |
Mining |
|
Profits from mining | 10 773 965 156 cr |
Minerals refined | 33 125 |
Materials collected | 39 219 |
Exploration |
|
Systems visited | 19 466 |
Profits from exploration | 13 931 419 597 cr |
Level 2 detailed scans | 217 110 |
Level 3 detailed scans | 217 108 |
Highest payout | 33 882 432 cr |
Total hyperspace distance | 1 476 127 ly |
Total hyperspace jumps | 22 072 |
Max distance from start | 65 336,77 ly |
Max distance from Sol | 65 335,81 ly |
Max distance from Colonia | 48 368,48 ly |
Approximate time played | 16W 6D 6H 36M |
Passengers |
|
Total bulk passengers delivered | 29 122 |
Total VIPs delivered | 743 |
Total delivered | 29 865 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 512 |
Total profit | 9 663 330 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 131 |
Grade 1 upgrades generated | 364 |
Grade 2 upgrades generated | 477 |
Grade 3 upgrades generated | 646 |
Grade 4 upgrades generated | 744 |
Grade 5 upgrades generated | 900 |
Crew |
|
Crew credits earned | 55 701 370 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 29M 10S |