CMDR Adlar Chrom profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 941 111 599 cr |
Credits spent on ships | 714 437 015 cr |
Credits spent on outfitting | 15 692 812 438 cr |
Credits spent on repairs | 29 441 904 cr |
Credits spent on fuel | 319 946 cr |
Credits spent on munitions | 4 189 328 cr |
Insurance claims | 39 |
Total claim costs | 220 296 187 cr |
Combat |
|
Bounties claimed | 5 823 |
Profit from bounties | 370 688 532 cr |
Combat bonds | 723 |
Profit from combat bonds | 27 989 764 cr |
Assassinations | 316 |
Profit from assassinations | 317 609 214 cr |
Highest single reward | 1 374 978 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 393 756 cr |
Bounties received/earned | 242 |
Lifetime bounty value | 1 027 730 cr |
Highest bounty issued | 359 400 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 930 268 548 cr |
Commodities smuggled | 1 269 |
Average profit | 77 522 379 cr |
Highest single transaction | 199 115 070 cr |
Trading |
|
Market network | 99 |
Trading profit | 2 673 932 080 cr |
Commodities traded | 89 443 |
Average profit | 4 586 504 cr |
Highest single transaction | 594 479 586 cr |
Mining |
|
Profits from mining | 2 394 521 544 cr |
Minerals refined | 3 094 |
Materials collected | 20 394 |
Exploration |
|
Systems visited | 8 165 |
Profits from exploration | 478 086 749 cr |
Level 2 detailed scans | 18 138 |
Level 3 detailed scans | 19 260 |
Highest payout | 4 859 414 cr |
Total hyperspace distance | 438 224 ly |
Total hyperspace jumps | 10 772 |
Max distance from start | 25 855,95 ly |
Max distance from Sol | 25 911,91 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 6W 2D 15H 10M |
Passengers |
|
Total bulk passengers delivered | 4 334 |
Total VIPs delivered | 2 880 |
Total delivered | 7 214 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 88 |
Total profit | 1 061 908 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 174 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 227 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 61 013 072 cr |
Crew hired | 9 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 49S |