CMDR Mark Mansion profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2 178 920 318 cr |
Credits spent on ships | 343 091 919 cr |
Credits spent on outfitting | 1 055 092 195 cr |
Credits spent on repairs | 3 864 363 cr |
Credits spent on fuel | 171 645 cr |
Credits spent on munitions | 288 713 cr |
Insurance claims | 47 |
Total claim costs | 117 925 920 cr |
Combat |
|
Bounties claimed | 334 |
Profit from bounties | 10 912 095 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 381 421 cr |
Highest single reward | 209 927 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 18 311 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 21 660 cr |
Highest bounty issued | 5 245 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 1 535 439 860 cr |
Commodities traded | 3 099 |
Average profit | 10 737 342 cr |
Highest single transaction | 126 150 804 cr |
Mining |
|
Profits from mining | 1 534 060 116 cr |
Minerals refined | 1 215 |
Materials collected | 4 044 |
Exploration |
|
Systems visited | 6 725 |
Profits from exploration | 601 756 985 cr |
Level 2 detailed scans | 19 367 |
Level 3 detailed scans | 19 975 |
Highest payout | 13 009 257 cr |
Total hyperspace distance | 350 413 ly |
Total hyperspace jumps | 7 587 |
Max distance from start | 65 278,53 ly |
Max distance from Sol | 65 335,45 ly |
Max distance from Colonia | 46 284,16 ly |
Approximate time played | 5W 6D 9H 35M |
Passengers |
|
Total bulk passengers delivered | 1 770 |
Total VIPs delivered | 387 |
Total delivered | 2 157 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 171 501 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 24 |