CMDR AirQuax profile
(Krait MkII)
Federation: Lt. Commander
Empire: Knight
Balance |
|
---|---|
Current assets | 1 577 219 760 cr |
Credits spent on ships | 510 440 275 cr |
Credits spent on outfitting | 885 604 781 cr |
Credits spent on repairs | 3 038 865 cr |
Credits spent on fuel | 582 976 cr |
Credits spent on munitions | 794 082 cr |
Insurance claims | 55 |
Total claim costs | 130 665 576 cr |
Combat |
|
Bounties claimed | 769 |
Profit from bounties | 15 183 906 cr |
Combat bonds | 177 |
Profit from combat bonds | 1 593 624 cr |
Assassinations | 20 |
Profit from assassinations | 1 197 700 cr |
Highest single reward | 401 720 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 457 |
Lifetime fines value | 5 045 449 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 48 950 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 10 023 873 cr |
Commodities smuggled | 3 929 |
Average profit | 323 351 cr |
Highest single transaction | 1 871 360 cr |
Trading |
|
Market network | 663 |
Trading profit | 1 524 108 827 cr |
Commodities traded | 219 105 |
Average profit | 1 202 927 cr |
Highest single transaction | 162 668 240 cr |
Mining |
|
Profits from mining | 1 161 665 546 cr |
Minerals refined | 2 235 |
Materials collected | 6 233 |
Exploration |
|
Systems visited | 3 686 |
Profits from exploration | 43 079 822 cr |
Level 2 detailed scans | 4 160 |
Level 3 detailed scans | 4 539 |
Highest payout | 1 655 442 cr |
Total hyperspace distance | 82 741 ly |
Total hyperspace jumps | 5 476 |
Max distance from start | 1 284,68 ly |
Max distance from Sol | 1 353,93 ly |
Max distance from Colonia | 22 461,86 ly |
Approximate time played | 4W 5D 19H 19M |
Passengers |
|
Total bulk passengers delivered | 23 |
Total VIPs delivered | 40 |
Total delivered | 63 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 268 477 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 829 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 187 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew credits earned | 4 895 031 cr |
Crew hired | 2 |
Crew fired | 2 |