CMDR Jeff Ryan profile
(Krait MkII)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 566 777 815 cr |
Credits spent on ships | 1 764 017 643 cr |
Credits spent on outfitting | 3 593 140 008 cr |
Credits spent on repairs | 29 805 467 cr |
Credits spent on fuel | 907 969 cr |
Credits spent on munitions | 2 215 111 cr |
Insurance claims | 50 |
Total claim costs | 106 678 732 cr |
Combat |
|
Bounties claimed | 897 |
Profit from bounties | 33 993 199 cr |
Combat bonds | 1 127 |
Profit from combat bonds | 58 616 309 cr |
Assassinations | 16 |
Profit from assassinations | 3 331 133 cr |
Highest single reward | 664 930 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 143 282 cr |
Bounties received/earned | 159 |
Lifetime bounty value | 304 740 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 39 774 cr |
Commodities smuggled | 14 |
Average profit | 5 682 cr |
Highest single transaction | 18 306 cr |
Trading |
|
Market network | 94 |
Trading profit | 208 966 793 cr |
Commodities traded | 142 751 |
Average profit | 257 348 cr |
Highest single transaction | 34 803 600 cr |
Mining |
|
Profits from mining | 1 442 332 cr |
Minerals refined | 502 |
Materials collected | 7 655 |
Exploration |
|
Systems visited | 13 523 |
Profits from exploration | 1 194 832 790 cr |
Level 2 detailed scans | 36 141 |
Level 3 detailed scans | 65 140 |
Highest payout | 11 460 965 cr |
Total hyperspace distance | 599 864 ly |
Total hyperspace jumps | 16 989 |
Max distance from start | 65 621,50 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 19W 4D 12H 22M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 84 |
Total delivered | 219 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 646 987 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 845 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 125 |
Grade 3 upgrades generated | 197 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 45 |
Crew |
|
Crew credits earned | 42 526 889 cr |
Crew hired | 50 |
Crew fired | 43 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 20M 10S |
Time in gunner role | 1H 2M 10S |
Time in fighter con role | 4M 33S |
Total credits accrued | 1 000 000 cr |