CMDR Johnny Maricadie profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 504 808 149 cr |
Credits spent on ships | 287 301 573 cr |
Credits spent on outfitting | 367 929 075 cr |
Credits spent on repairs | 9 115 422 cr |
Credits spent on fuel | 601 259 cr |
Credits spent on munitions | 1 276 681 cr |
Insurance claims | 32 |
Total claim costs | 100 191 077 cr |
Combat |
|
Bounties claimed | 1 216 |
Profit from bounties | 178 793 200 cr |
Combat bonds | 220 |
Profit from combat bonds | 17 301 374 cr |
Assassinations | 17 |
Profit from assassinations | 1 906 968 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 379 100 cr |
Bounties received/earned | 250 |
Lifetime bounty value | 248 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 147 850 cr |
Commodities smuggled | 140 |
Average profit | 24 642 cr |
Highest single transaction | 138 060 cr |
Trading |
|
Market network | 25 |
Trading profit | 947 250 646 cr |
Commodities traded | 32 980 |
Average profit | 9 665 823 cr |
Highest single transaction | 74 489 499 cr |
Mining |
|
Profits from mining | 558 588 125 cr |
Minerals refined | 508 |
Materials collected | 10 816 |
Exploration |
|
Systems visited | 5 213 |
Profits from exploration | 512 182 980 cr |
Level 2 detailed scans | 16 804 |
Level 3 detailed scans | 16 802 |
Highest payout | 7 987 440 cr |
Total hyperspace distance | 339 832 ly |
Total hyperspace jumps | 9 526 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 3H 44M |
Passengers |
|
Total bulk passengers delivered | 4 779 |
Total VIPs delivered | 52 446 |
Total delivered | 57 225 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 9 027 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 692 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 173 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 124 |
Grade 5 upgrades generated | 38 |
Multi-Crew |
|
Total time in multi-crew | 57S |