CMDR glorund profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2 697 117 961 cr |
Credits spent on ships | 1 146 169 432 cr |
Credits spent on outfitting | 2 597 378 573 cr |
Credits spent on repairs | 4 909 931 cr |
Credits spent on fuel | 307 575 cr |
Credits spent on munitions | 1 016 988 cr |
Insurance claims | 8 |
Total claim costs | 32 681 628 cr |
Combat |
|
Bounties claimed | 4 577 |
Profit from bounties | 208 312 234 cr |
Combat bonds | 82 |
Profit from combat bonds | 1 486 950 cr |
Assassinations | 49 |
Profit from assassinations | 30 933 271 cr |
Highest single reward | 1 033 242 cr |
Skimmers killed | 75 |
Crime |
|
Fines issued | 71 |
Lifetime fines value | 14 380 cr |
Bounties received/earned | 174 |
Lifetime bounty value | 952 730 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 115 242 cr |
Commodities smuggled | 66 |
Average profit | 14 405 cr |
Highest single transaction | 71 940 cr |
Trading |
|
Market network | 176 |
Trading profit | 533 556 066 cr |
Commodities traded | 167 207 |
Average profit | 401 170 cr |
Highest single transaction | 10 665 252 cr |
Mining |
|
Profits from mining | 3 800 627 cr |
Minerals refined | 776 |
Materials collected | 16 691 |
Exploration |
|
Systems visited | 8 622 |
Profits from exploration | 547 828 551 cr |
Level 2 detailed scans | 11 518 |
Level 3 detailed scans | 37 815 |
Highest payout | 7 853 473 cr |
Total hyperspace distance | 399 643 ly |
Total hyperspace jumps | 11 824 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 905,01 ly |
Approximate time played | 6W 2D 10H 45M |
Passengers |
|
Total bulk passengers delivered | 881 |
Total VIPs delivered | 544 |
Total delivered | 1 425 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 158 113 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 667 |
Grade 1 upgrades generated | 448 |
Grade 2 upgrades generated | 209 |
Grade 3 upgrades generated | 318 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 387 |
Crew |
|
Crew credits earned | 102 512 422 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |