CMDR Nimmerzeth [ICU] profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 353 763 805 cr |
Credits spent on ships | 3 494 759 412 cr |
Credits spent on outfitting | 8 800 067 191 cr |
Credits spent on repairs | 32 258 126 cr |
Credits spent on fuel | 1 223 956 cr |
Credits spent on munitions | 5 827 621 cr |
Insurance claims | 90 |
Total claim costs | 208 560 018 cr |
Combat |
|
Bounties claimed | 5 817 |
Profit from bounties | 328 832 380 cr |
Combat bonds | 2 416 |
Profit from combat bonds | 64 251 279 cr |
Assassinations | 6 |
Profit from assassinations | 3 698 187 cr |
Highest single reward | 420 975 cr |
Skimmers killed | 763 |
Crime |
|
Fines issued | 458 |
Lifetime fines value | 3 313 953 cr |
Bounties received/earned | 1 407 |
Lifetime bounty value | 2 508 717 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 311 212 435 cr |
Commodities smuggled | 11 205 |
Average profit | 11 526 386 cr |
Highest single transaction | 39 846 096 cr |
Trading |
|
Market network | 107 |
Trading profit | 1 147 910 129 cr |
Commodities traded | 401 325 |
Average profit | 1 161 852 cr |
Highest single transaction | 41 478 305 cr |
Mining |
|
Profits from mining | 103 863 017 cr |
Minerals refined | 6 434 |
Materials collected | 25 035 |
Exploration |
|
Systems visited | 16 412 |
Profits from exploration | 210 199 849 cr |
Level 2 detailed scans | 3 136 |
Level 3 detailed scans | 18 870 |
Highest payout | 4 836 009 cr |
Total hyperspace distance | 892 248 ly |
Total hyperspace jumps | 23 677 |
Max distance from start | 47 713,65 ly |
Max distance from Sol | 47 781,30 ly |
Max distance from Colonia | 26 009,96 ly |
Approximate time played | 15W 6D 6H 11M |
Passengers |
|
Total bulk passengers delivered | 6 195 |
Total VIPs delivered | 606 |
Total delivered | 6 801 |
Total ejected | 228 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 307 679 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 393 |
Grade 1 upgrades generated | 1 111 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 233 |
Grade 4 upgrades generated | 199 |
Grade 5 upgrades generated | 713 |
Crew |
|
Crew credits earned | 377 888 600 cr |
Crew hired | 19 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 17S |
Time in gunner role | 40M 22S |