CMDR Seridus profile
(Type-10 Defender)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 9 674 702 993 cr |
Credits spent on ships | 1 209 068 145 cr |
Credits spent on outfitting | 3 224 246 005 cr |
Credits spent on repairs | 77 081 723 cr |
Credits spent on fuel | 508 860 cr |
Credits spent on munitions | 1 727 301 cr |
Insurance claims | 75 |
Total claim costs | 855 134 928 cr |
Combat |
|
Bounties claimed | 7 788 |
Profit from bounties | 568 599 479 cr |
Combat bonds | 3 354 |
Profit from combat bonds | 721 618 614 cr |
Assassinations | 18 |
Profit from assassinations | 6 747 749 cr |
Highest single reward | 1 511 851 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 933 922 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 639 785 cr |
Highest bounty issued | 299 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 38 448 cr |
Commodities smuggled | 8 |
Average profit | 5 493 cr |
Highest single transaction | 11 350 cr |
Trading |
|
Market network | 123 |
Trading profit | 8 886 281 488 cr |
Commodities traded | 157 941 |
Average profit | 11 248 458 cr |
Highest single transaction | 842 536 320 cr |
Mining |
|
Profits from mining | 7 692 675 905 cr |
Minerals refined | 10 385 |
Materials collected | 12 659 |
Exploration |
|
Systems visited | 9 723 |
Profits from exploration | 1 899 673 834 cr |
Level 2 detailed scans | 37 234 |
Level 3 detailed scans | 53 130 |
Highest payout | 19 376 425 cr |
Total hyperspace distance | 538 966 ly |
Total hyperspace jumps | 12 132 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 15W 11H 48M |
Passengers |
|
Total bulk passengers delivered | 2 220 |
Total VIPs delivered | 1 278 |
Total delivered | 3 498 |
Total ejected | 18 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 485 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 356 |
Grade 4 upgrades generated | 295 |
Grade 5 upgrades generated | 257 |
Crew |
|
Crew credits earned | 1 672 334 880 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 18H 12M 28S |
Time in gunner role | 1H 29M 53S |