CMDR Danzmann profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 3 205 153 535 cr |
Credits spent on ships | 303 903 492 cr |
Credits spent on outfitting | 187 714 833 cr |
Credits spent on repairs | 492 420 cr |
Credits spent on fuel | 71 838 cr |
Credits spent on munitions | 64 421 cr |
Insurance claims | 12 |
Total claim costs | 18 372 437 cr |
Combat |
|
Bounties claimed | 183 |
Profit from bounties | 9 257 284 cr |
Combat bonds | 12 |
Profit from combat bonds | 338 951 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 280 620 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 33 732 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 700 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 7 976 cr |
Commodities smuggled | 7 |
Average profit | 1 329 cr |
Highest single transaction | 3 482 cr |
Trading |
|
Market network | 16 |
Trading profit | 439 875 953 cr |
Commodities traded | 5 848 |
Average profit | 4 729 849 cr |
Highest single transaction | 82 402 878 cr |
Mining |
|
Profits from mining | 362 651 568 cr |
Minerals refined | 1 086 |
Materials collected | 6 370 |
Exploration |
|
Systems visited | 9 596 |
Profits from exploration | 2 420 244 600 cr |
Level 2 detailed scans | 73 282 |
Level 3 detailed scans | 73 798 |
Highest payout | 14 379 511 cr |
Total hyperspace distance | 456 868 ly |
Total hyperspace jumps | 10 025 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 5W 1D 12H 42M |
Passengers |
|
Total bulk passengers delivered | 38 |
Total VIPs delivered | 176 |
Total delivered | 214 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 285 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 92 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 30 |
Multi-Crew |
|
Total time in multi-crew | 49M 56S |
Time in gunner role | 2M 20S |
Time in fighter con role | 9M 51S |