CMDR compubuster profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33 159 106 624 cr |
Credits spent on ships | 1 703 613 539 cr |
Credits spent on outfitting | 5 383 938 879 cr |
Credits spent on repairs | 103 671 659 cr |
Credits spent on fuel | 3 722 986 cr |
Credits spent on munitions | 14 039 595 cr |
Insurance claims | 162 |
Total claim costs | 1 824 557 237 cr |
Combat |
|
Bounties claimed | 28 733 |
Profit from bounties | 7 050 227 187 cr |
Combat bonds | 9 792 |
Profit from combat bonds | 741 801 664 cr |
Assassinations | 1 903 |
Profit from assassinations | 3 823 031 273 cr |
Highest single reward | 2 322 815 cr |
Skimmers killed | 480 |
Crime |
|
Fines issued | 3 877 |
Lifetime fines value | 85 191 038 cr |
Bounties received/earned | 7 443 |
Lifetime bounty value | 92 563 650 cr |
Highest bounty issued | 3 657 000 cr |
Smuggling |
|
Black market network | 57 |
Black market profit | 90 353 158 cr |
Commodities smuggled | 12 836 |
Average profit | 291 462 cr |
Highest single transaction | 7 119 184 cr |
Trading |
|
Market network | 232 |
Trading profit | 5 737 651 894 cr |
Commodities traded | 156 796 |
Average profit | 4 194 190 cr |
Highest single transaction | 695 837 527 cr |
Mining |
|
Profits from mining | 13 173 676 125 cr |
Minerals refined | 10 170 |
Materials collected | 84 226 |
Exploration |
|
Systems visited | 15 003 |
Profits from exploration | 5 249 799 842 cr |
Level 2 detailed scans | 80 816 |
Level 3 detailed scans | 80 816 |
Highest payout | 15 057 140 cr |
Total hyperspace distance | 1 414 429 ly |
Total hyperspace jumps | 43 610 |
Max distance from start | 65 339,14 ly |
Max distance from Sol | 65 395,28 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 54W 5D 14H 45M |
Passengers |
|
Total bulk passengers delivered | 1 169 |
Total VIPs delivered | 350 |
Total delivered | 1 519 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 179 |
Total profit | 3 679 234 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 171 |
Grade 1 upgrades generated | 1 181 |
Grade 2 upgrades generated | 1 566 |
Grade 3 upgrades generated | 2 128 |
Grade 4 upgrades generated | 2 618 |
Grade 5 upgrades generated | 2 678 |
Crew |
|
Crew credits earned | 338 747 913 cr |
Crew hired | 17 |
Crew fired | 10 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 22M 58S |