CMDR SkorpX 666 profile
(Krait MkII)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 760 747 695 cr |
Credits spent on ships | 2 863 143 293 cr |
Credits spent on outfitting | 11 858 083 473 cr |
Credits spent on repairs | 31 585 226 cr |
Credits spent on fuel | 2 552 125 cr |
Credits spent on munitions | 4 363 522 cr |
Insurance claims | 93 |
Total claim costs | 356 457 489 cr |
Combat |
|
Bounties claimed | 15 380 |
Profit from bounties | 827 820 416 cr |
Combat bonds | 690 |
Profit from combat bonds | 18 908 762 cr |
Assassinations | 1 |
Profit from assassinations | 269 645 cr |
Highest single reward | 2 089 215 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 404 |
Lifetime fines value | 3 559 325 cr |
Bounties received/earned | 238 |
Lifetime bounty value | 180 230 cr |
Highest bounty issued | 9 340 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 932 036 cr |
Commodities smuggled | 634 |
Average profit | 34 520 cr |
Highest single transaction | 297 728 cr |
Trading |
|
Market network | 291 |
Trading profit | 4 666 813 713 cr |
Commodities traded | 53 054 |
Average profit | 3 477 506 cr |
Highest single transaction | 460 763 604 cr |
Mining |
|
Profits from mining | 4 275 410 527 cr |
Minerals refined | 8 816 |
Materials collected | 33 125 |
Exploration |
|
Systems visited | 19 447 |
Profits from exploration | 439 911 620 cr |
Level 2 detailed scans | 48 070 |
Level 3 detailed scans | 121 829 |
Highest payout | 15 184 741 cr |
Total hyperspace distance | 1 143 870 ly |
Total hyperspace jumps | 30 000 |
Max distance from start | 37 244,51 ly |
Max distance from Sol | 37 251,01 ly |
Max distance from Colonia | 37 254,27 ly |
Approximate time played | 23W 18M |
Passengers |
|
Total bulk passengers delivered | 3 163 |
Total VIPs delivered | 20 847 |
Total delivered | 24 010 |
Total ejected | 400 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 135 |
Grade 1 upgrades generated | 1 229 |
Grade 2 upgrades generated | 621 |
Grade 3 upgrades generated | 1 124 |
Grade 4 upgrades generated | 1 023 |
Grade 5 upgrades generated | 1 138 |
Crew |
|
Crew credits earned | 4 743 798 712 cr |
Crew hired | 23 |
Crew fired | 20 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 29M 11S |
Time in fighter con role | 3M 14S |