CMDR SterlingSilvr profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 056 915 004 cr |
Credits spent on ships | 1 107 472 096 cr |
Credits spent on outfitting | 2 883 508 118 cr |
Credits spent on repairs | 23 132 166 cr |
Credits spent on fuel | 435 874 cr |
Credits spent on munitions | 1 372 989 cr |
Insurance claims | 8 |
Total claim costs | 17 413 442 cr |
Combat |
|
Bounties claimed | 966 |
Profit from bounties | 185 556 699 cr |
Combat bonds | 460 |
Profit from combat bonds | 35 059 717 cr |
Assassinations | 3 |
Profit from assassinations | 454 191 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 8 119 181 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 27 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 43 |
Trading profit | 3 831 224 398 cr |
Commodities traded | 129 387 |
Average profit | 10 216 598 cr |
Highest single transaction | 66 830 544 cr |
Mining |
|
Profits from mining | 152 917 277 cr |
Minerals refined | 1 178 |
Materials collected | 20 758 |
Exploration |
|
Systems visited | 12 005 |
Profits from exploration | 2 030 724 618 cr |
Level 2 detailed scans | 107 170 |
Level 3 detailed scans | 107 163 |
Highest payout | 12 432 710 cr |
Total hyperspace distance | 813 042 ly |
Total hyperspace jumps | 14 124 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 5D 2H 22M |
Passengers |
|
Total bulk passengers delivered | 1 073 |
Total VIPs delivered | 194 |
Total delivered | 1 267 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 453 402 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 614 |
Grade 1 upgrades generated | 459 |
Grade 2 upgrades generated | 345 |
Grade 3 upgrades generated | 414 |
Grade 4 upgrades generated | 302 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew credits earned | 387 001 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 43M 10S |