CMDR Geewhit profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 509 364 170 cr |
Credits spent on ships | 705 000 216 cr |
Credits spent on outfitting | 1 007 500 770 cr |
Credits spent on repairs | 2 162 083 cr |
Credits spent on fuel | 52 899 cr |
Credits spent on munitions | 313 531 cr |
Insurance claims | 13 |
Total claim costs | 26 031 934 cr |
Combat |
|
Bounties claimed | 337 |
Profit from bounties | 20 499 683 cr |
Combat bonds | 65 |
Profit from combat bonds | 5 040 560 cr |
Assassinations | 2 |
Profit from assassinations | 291 235 cr |
Highest single reward | 290 137 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 1 206 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 171 984 cr |
Commodities smuggled | 32 |
Average profit | 19 109 cr |
Highest single transaction | 118 237 cr |
Trading |
|
Market network | 20 |
Trading profit | 143 567 921 cr |
Commodities traded | 789 |
Average profit | 1 104 369 cr |
Highest single transaction | 75 558 880 cr |
Mining |
|
Profits from mining | 140 501 277 cr |
Minerals refined | 459 |
Materials collected | 9 111 |
Exploration |
|
Systems visited | 5 150 |
Profits from exploration | 3 196 451 052 cr |
Level 2 detailed scans | 77 818 |
Level 3 detailed scans | 77 818 |
Highest payout | 16 809 992 cr |
Total hyperspace distance | 247 548 ly |
Total hyperspace jumps | 5 557 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 3D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 6 481 |
Total VIPs delivered | 0 |
Total delivered | 6 481 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 68 606 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 203 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 33 |
Multi-Crew |
|
Total time in multi-crew | 1H 58M 55S |
Time in gunner role | 6S |