CMDR Samantha Ryder profile
(Imperial Courier)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4 102 930 867 cr |
Credits spent on ships | 2 462 480 577 cr |
Credits spent on outfitting | 5 671 048 159 cr |
Credits spent on repairs | 18 588 051 cr |
Credits spent on fuel | 382 887 cr |
Credits spent on munitions | 2 492 022 cr |
Insurance claims | 91 |
Total claim costs | 83 511 067 cr |
Combat |
|
Bounties claimed | 2 153 |
Profit from bounties | 181 505 601 cr |
Combat bonds | 739 |
Profit from combat bonds | 23 271 270 cr |
Assassinations | 162 |
Profit from assassinations | 236 273 795 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 2 094 998 cr |
Bounties received/earned | 182 |
Lifetime bounty value | 124 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 979 827 cr |
Commodities smuggled | 355 |
Average profit | 42 601 cr |
Highest single transaction | 275 184 cr |
Trading |
|
Market network | 81 |
Trading profit | 118 853 887 cr |
Commodities traded | 33 363 |
Average profit | 373 754 cr |
Highest single transaction | 19 118 008 cr |
Mining |
|
Profits from mining | 3 162 210 cr |
Minerals refined | 635 |
Materials collected | 21 723 |
Exploration |
|
Systems visited | 23 479 |
Profits from exploration | 2 830 337 818 cr |
Level 2 detailed scans | 63 213 |
Level 3 detailed scans | 63 695 |
Highest payout | 16 658 661 cr |
Total hyperspace distance | 1 404 414 ly |
Total hyperspace jumps | 27 228 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 6D 12H 26M |
Passengers |
|
Total bulk passengers delivered | 7 792 |
Total VIPs delivered | 1 295 |
Total delivered | 9 087 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1 400 456 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 173 |
Grade 1 upgrades generated | 573 |
Grade 2 upgrades generated | 698 |
Grade 3 upgrades generated | 886 |
Grade 4 upgrades generated | 863 |
Grade 5 upgrades generated | 1 153 |
Crew |
|
Crew credits earned | 297 944 636 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 21H 47M 33S |
Time in gunner role | 1D 2H 54M 51S |
Time in fighter con role | 13M 44S |
Total credits accrued | 1 595 631 cr |