CMDR Johnson Sky profile

(Anaconda)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 935 499 863 cr |
Credits spent on ships | 2 227 769 322 cr |
Credits spent on outfitting | 7 732 656 962 cr |
Credits spent on repairs | 71 972 627 cr |
Credits spent on fuel | 518 179 cr |
Credits spent on munitions | 1 791 522 cr |
Insurance claims | 29 |
Total claim costs | 110 118 502 cr |
Combat |
|
Bounties claimed | 2 079 |
Profit from bounties | 141 529 733 cr |
Combat bonds | 647 |
Profit from combat bonds | 8 194 434 cr |
Assassinations | 1 |
Profit from assassinations | 417 185 cr |
Highest single reward | 455 749 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 155 |
Lifetime fines value | 45 631 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 78 920 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 3 927 217 cr |
Commodities smuggled | 128 |
Average profit | 140 258 cr |
Highest single transaction | 853 995 cr |
Trading |
|
Market network | 149 |
Trading profit | 1 730 470 701 cr |
Commodities traded | 29 454 |
Average profit | 2 171 230 cr |
Highest single transaction | 394 716 160 cr |
Mining |
|
Profits from mining | 1 651 605 699 cr |
Minerals refined | 8 945 |
Materials collected | 26 665 |
Exploration |
|
Systems visited | 78 016 |
Profits from exploration | 12 331 868 028 cr |
Level 2 detailed scans | 203 401 |
Level 3 detailed scans | 314 003 |
Highest payout | 15 274 763 cr |
Total hyperspace distance | 4 284 267 ly |
Total hyperspace jumps | 85 508 |
Max distance from start | 65 521,57 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 47W 1D 20H 22M |
Passengers |
|
Total bulk passengers delivered | 1 497 |
Total VIPs delivered | 8 738 |
Total delivered | 10 235 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 125 567 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 127 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 145 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 303 |
Crew |
|
Crew credits earned | 1 394 483 423 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 15H 27M 47S |
Time in gunner role | 3H 10M 33S |
Total credits accrued | 596 389 cr |