CMDR Suremaker profile
(Keelback)
Federation: Rear Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 10 892 736 722 cr |
Credits spent on ships | 1 120 442 407 cr |
Credits spent on outfitting | 2 209 821 117 cr |
Credits spent on repairs | 17 410 156 cr |
Credits spent on fuel | 517 024 cr |
Credits spent on munitions | 3 844 944 cr |
Insurance claims | 32 |
Total claim costs | 144 956 466 cr |
Combat |
|
Bounties claimed | 5 010 |
Profit from bounties | 579 372 859 cr |
Combat bonds | 2 029 |
Profit from combat bonds | 582 186 724 cr |
Assassinations | 267 |
Profit from assassinations | 440 158 619 cr |
Highest single reward | 2 508 443 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 176 089 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 26 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 42 709 cr |
Commodities smuggled | 127 |
Average profit | 3 883 cr |
Highest single transaction | 30 708 cr |
Trading |
|
Market network | 161 |
Trading profit | 9 334 614 959 cr |
Commodities traded | 38 343 |
Average profit | 18 339 126 cr |
Highest single transaction | 527 675 520 cr |
Mining |
|
Profits from mining | 9 537 289 809 cr |
Minerals refined | 20 536 |
Materials collected | 31 723 |
Exploration |
|
Systems visited | 7 338 |
Profits from exploration | 1 559 505 067 cr |
Level 2 detailed scans | 49 306 |
Level 3 detailed scans | 49 284 |
Highest payout | 21 109 897 cr |
Total hyperspace distance | 313 743 ly |
Total hyperspace jumps | 9 876 |
Max distance from start | 22 330,56 ly |
Max distance from Sol | 22 400,08 ly |
Max distance from Colonia | 30 758,41 ly |
Approximate time played | 8W 6D 9H 25M |
Passengers |
|
Total bulk passengers delivered | 2 250 |
Total VIPs delivered | 504 |
Total delivered | 2 754 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 190 |
Total profit | 3 594 757 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 537 |
Grade 1 upgrades generated | 397 |
Grade 2 upgrades generated | 346 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 278 |
Grade 5 upgrades generated | 92 |
Crew |
|
Crew credits earned | 1 962 115 946 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 36M 22S |
Time in gunner role | 16M 6S |