CMDR Meme MD profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 525 847 931 cr |
Credits spent on ships | 2 219 419 518 cr |
Credits spent on outfitting | 2 720 658 705 cr |
Credits spent on repairs | 15 940 725 cr |
Credits spent on fuel | 468 637 cr |
Credits spent on munitions | 3 221 889 cr |
Insurance claims | 52 |
Total claim costs | 184 177 272 cr |
Combat |
|
Bounties claimed | 423 |
Profit from bounties | 43 204 909 cr |
Combat bonds | 45 |
Profit from combat bonds | 15 414 174 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 222 |
Lifetime fines value | 623 403 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 45 695 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 288 504 cr |
Commodities smuggled | 134 |
Average profit | 20 607 cr |
Highest single transaction | 218 440 cr |
Trading |
|
Market network | 93 |
Trading profit | 2 049 547 908 cr |
Commodities traded | 24 833 |
Average profit | 3 956 656 cr |
Highest single transaction | 342 321 392 cr |
Mining |
|
Profits from mining | 2 022 970 672 cr |
Minerals refined | 1 511 |
Materials collected | 5 112 |
Exploration |
|
Systems visited | 5 277 |
Profits from exploration | 408 564 991 cr |
Level 2 detailed scans | 19 790 |
Level 3 detailed scans | 19 656 |
Highest payout | 9 531 126 cr |
Total hyperspace distance | 387 526 ly |
Total hyperspace jumps | 7 051 |
Max distance from start | 27 193,10 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 634,96 ly |
Approximate time played | 3W 1D 14H 3M |
Passengers |
|
Total bulk passengers delivered | 1 435 |
Total VIPs delivered | 744 |
Total delivered | 2 179 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 282 057 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 012 |
Grade 1 upgrades generated | 363 |
Grade 2 upgrades generated | 300 |
Grade 3 upgrades generated | 206 |
Grade 4 upgrades generated | 103 |
Grade 5 upgrades generated | 40 |
Multi-Crew |
|
Total time in multi-crew | 4H 14M 50S |
Time in gunner role | 1H 35M 4S |