CMDR Smour profile
(Asp Explorer)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 303 197 656 cr |
Credits spent on ships | 636 742 590 cr |
Credits spent on outfitting | 1 065 819 721 cr |
Credits spent on repairs | 2 843 939 cr |
Credits spent on fuel | 187 544 cr |
Credits spent on munitions | 286 615 cr |
Insurance claims | 53 |
Total claim costs | 78 612 380 cr |
Combat |
|
Bounties claimed | 670 |
Profit from bounties | 53 583 436 cr |
Combat bonds | 27 |
Profit from combat bonds | 1 478 949 cr |
Assassinations | 37 |
Profit from assassinations | 10 128 665 cr |
Highest single reward | 702 970 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 2 828 444 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 275 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 384 776 cr |
Commodities smuggled | 1 031 |
Average profit | 183 444 cr |
Highest single transaction | 761 400 cr |
Trading |
|
Market network | 107 |
Trading profit | 408 430 533 cr |
Commodities traded | 69 123 |
Average profit | 889 827 cr |
Highest single transaction | 84 615 480 cr |
Mining |
|
Profits from mining | 193 007 152 cr |
Minerals refined | 412 |
Materials collected | 6 254 |
Exploration |
|
Systems visited | 1 850 |
Profits from exploration | 109 113 274 cr |
Level 2 detailed scans | 9 402 |
Level 3 detailed scans | 9 398 |
Highest payout | 3 718 245 cr |
Total hyperspace distance | 74 003 ly |
Total hyperspace jumps | 3 006 |
Max distance from start | 5 489,73 ly |
Max distance from Sol | 5 513,18 ly |
Max distance from Colonia | 23 305,80 ly |
Approximate time played | 2W 3D 16H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 353 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 7 |
Multi-Crew |
|
Total time in multi-crew | 9H 25M 48S |
Time in gunner role | 1H 42M 32S |
Total credits accrued | 295 007 cr |