Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 376 503 244 cr |
Credits spent on ships | 1 744 095 342 cr |
Credits spent on outfitting | 5 700 340 884 cr |
Credits spent on repairs | 49 366 651 cr |
Credits spent on fuel | 1 223 525 cr |
Credits spent on munitions | 3 342 125 cr |
Insurance claims | 376 |
Total claim costs | 611 466 047 cr |
Combat |
|
Bounties claimed | 5 746 |
Profit from bounties | 467 533 632 cr |
Combat bonds | 2 405 |
Profit from combat bonds | 325 317 351 cr |
Assassinations | 16 |
Profit from assassinations | 7 285 618 cr |
Highest single reward | 280 865 cr |
Skimmers killed | 1 608 |
Crime |
|
Fines issued | 628 |
Lifetime fines value | 3 352 154 cr |
Bounties received/earned | 3 346 |
Lifetime bounty value | 1 016 720 cr |
Highest bounty issued | 14 670 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 3 786 344 cr |
Commodities smuggled | 315 |
Average profit | 378 634 cr |
Highest single transaction | 937 656 cr |
Trading |
|
Market network | 97 |
Trading profit | 17 769 625 336 cr |
Commodities traded | 58 609 |
Average profit | 45 215 332 cr |
Highest single transaction | 711 820 440 cr |
Mining |
|
Profits from mining | 15 277 738 795 cr |
Minerals refined | 14 717 |
Materials collected | 21 557 |
Exploration |
|
Systems visited | 23 044 |
Profits from exploration | 656 474 448 cr |
Level 2 detailed scans | 14 724 |
Level 3 detailed scans | 53 543 |
Highest payout | 9 392 000 cr |
Total hyperspace distance | 929 527 ly |
Total hyperspace jumps | 27 921 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 17W 3D 11H 24M |
Passengers |
|
Total bulk passengers delivered | 3 790 |
Total VIPs delivered | 476 |
Total delivered | 4 266 |
Total ejected | 169 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 750 |
Grade 1 upgrades generated | 705 |
Grade 2 upgrades generated | 123 |
Grade 3 upgrades generated | 200 |
Grade 4 upgrades generated | 266 |
Grade 5 upgrades generated | 456 |
Crew |
|
Crew credits earned | 162 354 406 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 7M 56S |
Time in gunner role | 12M 25S |
Time in fighter con role | 7M 19S |
Total credits accrued | 102 003 cr |