CMDR Transom profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 409 576 908 cr |
Credits spent on ships | 2 233 203 121 cr |
Credits spent on outfitting | 7 665 740 056 cr |
Credits spent on repairs | 35 781 772 cr |
Credits spent on fuel | 1 120 930 cr |
Credits spent on munitions | 5 420 041 cr |
Insurance claims | 85 |
Total claim costs | 699 729 317 cr |
Combat |
|
Bounties claimed | 1 911 |
Profit from bounties | 211 641 490 cr |
Combat bonds | 2 511 |
Profit from combat bonds | 2 180 129 957 cr |
Assassinations | 21 |
Profit from assassinations | 22 206 278 cr |
Highest single reward | 1 457 692 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 691 186 cr |
Bounties received/earned | 467 |
Lifetime bounty value | 912 875 cr |
Highest bounty issued | 167 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 693 787 cr |
Commodities smuggled | 2 622 |
Average profit | 168 362 cr |
Highest single transaction | 356 544 cr |
Trading |
|
Market network | 131 |
Trading profit | 22 488 052 413 cr |
Commodities traded | 368 313 |
Average profit | 19 487 047 cr |
Highest single transaction | 323 923 160 cr |
Mining |
|
Profits from mining | 5 878 738 471 cr |
Minerals refined | 8 624 |
Materials collected | 30 551 |
Exploration |
|
Systems visited | 4 993 |
Profits from exploration | 217 705 280 cr |
Level 2 detailed scans | 10 769 |
Level 3 detailed scans | 26 386 |
Highest payout | 5 786 835 cr |
Total hyperspace distance | 286 517 ly |
Total hyperspace jumps | 10 913 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 787,39 ly |
Approximate time played | 12W 5D 23H 58M |
Passengers |
|
Total bulk passengers delivered | 20 365 |
Total VIPs delivered | 26 778 |
Total delivered | 47 143 |
Total ejected | 1 470 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 680 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2 937 |
Grade 1 upgrades generated | 495 |
Grade 2 upgrades generated | 506 |
Grade 3 upgrades generated | 681 |
Grade 4 upgrades generated | 729 |
Grade 5 upgrades generated | 526 |
Crew |
|
Crew credits earned | 1 067 970 800 cr |
Crew hired | 25 |
Crew fired | 24 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 56M |
Time in gunner role | 24M 23S |
Time in fighter con role | 1H 22M 54S |
Total credits accrued | 24 292 253 cr |