CMDR MAH0NEY profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 034 722 144 cr |
Credits spent on ships | 1 210 307 980 cr |
Credits spent on outfitting | 3 431 399 065 cr |
Credits spent on repairs | 18 672 134 cr |
Credits spent on fuel | 452 605 cr |
Credits spent on munitions | 1 712 668 cr |
Insurance claims | 16 |
Total claim costs | 156 211 728 cr |
Combat |
|
Bounties claimed | 1 033 |
Profit from bounties | 130 485 572 cr |
Combat bonds | 67 |
Profit from combat bonds | 7 645 962 cr |
Assassinations | 30 |
Profit from assassinations | 35 742 411 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 168 |
Crime |
|
Fines issued | 177 |
Lifetime fines value | 316 820 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 516 205 cr |
Highest bounty issued | 16 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 48 415 cr |
Commodities smuggled | 6 |
Average profit | 8 069 cr |
Highest single transaction | 13 353 cr |
Trading |
|
Market network | 93 |
Trading profit | 14 794 354 348 cr |
Commodities traded | 46 230 |
Average profit | 43 641 163 cr |
Highest single transaction | 966 632 320 cr |
Mining |
|
Profits from mining | 14 781 463 868 cr |
Minerals refined | 7 093 |
Materials collected | 30 243 |
Exploration |
|
Systems visited | 6 995 |
Profits from exploration | 437 658 541 cr |
Level 2 detailed scans | 15 910 |
Level 3 detailed scans | 41 367 |
Highest payout | 4 922 829 cr |
Total hyperspace distance | 271 450 ly |
Total hyperspace jumps | 9 235 |
Max distance from start | 25 857,53 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 607,14 ly |
Approximate time played | 7W 4D 23H 46M |
Passengers |
|
Total bulk passengers delivered | 11 337 |
Total VIPs delivered | 10 798 |
Total delivered | 22 135 |
Total ejected | 140 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 29 295 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 606 |
Grade 1 upgrades generated | 222 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 390 |
Grade 5 upgrades generated | 487 |
Crew |
|
Crew credits earned | 907 187 470 cr |
Crew hired | 15 |
Crew fired | 10 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 45M 14S |
Time in gunner role | 13M 35S |
Time in fighter con role | 15M 50S |
Total credits accrued | 99 398 cr |