CMDR DerLandwirt profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/asp_tactical_grey.jpg)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1 508 413 709 cr |
Credits spent on ships | 407 582 127 cr |
Credits spent on outfitting | 784 177 801 cr |
Credits spent on repairs | 2 875 638 cr |
Credits spent on fuel | 53 494 cr |
Credits spent on munitions | 300 813 cr |
Insurance claims | 6 |
Total claim costs | 35 090 796 cr |
Combat |
|
Bounties claimed | 153 |
Profit from bounties | 14 491 727 cr |
Combat bonds | 145 |
Profit from combat bonds | 5 574 416 cr |
Assassinations | 21 |
Profit from assassinations | 6 148 816 cr |
Highest single reward | 359 825 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 637 314 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1 100 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 10 |
Trading profit | 510 070 389 cr |
Commodities traded | 720 |
Average profit | 23 185 018 cr |
Highest single transaction | 170 893 583 cr |
Mining |
|
Profits from mining | 503 290 573 cr |
Minerals refined | 404 |
Materials collected | 3 066 |
Exploration |
|
Systems visited | 1 481 |
Profits from exploration | 44 089 995 cr |
Level 2 detailed scans | 4 188 |
Level 3 detailed scans | 4 187 |
Highest payout | 6 667 758 cr |
Total hyperspace distance | 65 884 ly |
Total hyperspace jumps | 1 945 |
Max distance from start | 5 475,11 ly |
Max distance from Sol | 5 451,24 ly |
Max distance from Colonia | 26 565,22 ly |
Approximate time played | 1W 6D 22H 23M |
Passengers |
|
Total bulk passengers delivered | 23 |
Total VIPs delivered | 0 |
Total delivered | 23 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 201 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 55 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 15 464 305 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 28M 16S |
Time in gunner role | 6M 35S |
Time in fighter con role | 2M 47S |
Total credits accrued | 200 001 cr |