CMDR Laurent Yess profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 180 889 158 699 cr |
Credits spent on ships | 3 157 437 151 cr |
Credits spent on outfitting | 4 742 800 922 cr |
Credits spent on repairs | 524 733 799 cr |
Credits spent on fuel | 6 264 701 cr |
Credits spent on munitions | 77 319 286 cr |
Insurance claims | 320 |
Total claim costs | 1 215 133 260 cr |
Combat |
|
Bounties claimed | 77 525 |
Profit from bounties | 17 003 694 072 cr |
Combat bonds | 77 772 |
Profit from combat bonds | 45 852 238 333 cr |
Assassinations | 2 401 |
Profit from assassinations | 4 849 375 549 cr |
Highest single reward | 3 927 356 cr |
Skimmers killed | 820 |
Crime |
|
Fines issued | 3 783 |
Lifetime fines value | 9 807 842 cr |
Bounties received/earned | 16 107 |
Lifetime bounty value | 26 141 700 cr |
Highest bounty issued | 1 212 300 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 581 051 710 cr |
Commodities smuggled | 13 142 |
Average profit | 2 780 152 cr |
Highest single transaction | 30 325 680 cr |
Trading |
|
Market network | 2 563 |
Trading profit | 34 267 822 765 cr |
Commodities traded | 10 153 447 |
Average profit | 2 074 072 cr |
Highest single transaction | 1 234 033 542 cr |
Mining |
|
Profits from mining | 35 789 658 101 cr |
Minerals refined | 64 416 |
Materials collected | 79 904 |
Exploration |
|
Systems visited | 19 159 |
Profits from exploration | 5 802 861 872 cr |
Level 2 detailed scans | 73 744 |
Level 3 detailed scans | 73 739 |
Highest payout | 20 973 128 cr |
Total hyperspace distance | 1 884 477 ly |
Total hyperspace jumps | 54 821 |
Max distance from start | 65 506,82 ly |
Max distance from Sol | 65 537,59 ly |
Max distance from Colonia | 46 516,59 ly |
Approximate time played | 87W 9H 32M |
Passengers |
|
Total bulk passengers delivered | 75 020 |
Total VIPs delivered | 3 023 |
Total delivered | 78 043 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 431 732 |
Total rescue transactions | 2 171 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 14 038 |
Grade 1 upgrades generated | 1 216 |
Grade 2 upgrades generated | 1 668 |
Grade 3 upgrades generated | 2 507 |
Grade 4 upgrades generated | 3 302 |
Grade 5 upgrades generated | 5 345 |
Crew |
|
Crew credits earned | 5 354 580 694 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 19H 20M 36S |