CMDR Laurent Yess profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 181 770 826 045 cr |
Credits spent on ships | 3 276 288 645 cr |
Credits spent on outfitting | 4 889 980 370 cr |
Credits spent on repairs | 525 290 820 cr |
Credits spent on fuel | 6 325 381 cr |
Credits spent on munitions | 77 880 199 cr |
Insurance claims | 321 |
Total claim costs | 1 215 608 279 cr |
Combat |
|
Bounties claimed | 78 603 |
Profit from bounties | 17 356 051 677 cr |
Combat bonds | 78 130 |
Profit from combat bonds | 45 879 455 732 cr |
Assassinations | 2 424 |
Profit from assassinations | 4 912 042 395 cr |
Highest single reward | 3 927 356 cr |
Skimmers killed | 820 |
Crime |
|
Fines issued | 3 786 |
Lifetime fines value | 9 808 492 cr |
Bounties received/earned | 16 109 |
Lifetime bounty value | 26 161 700 cr |
Highest bounty issued | 1 212 300 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 581 051 710 cr |
Commodities smuggled | 13 142 |
Average profit | 2 780 152 cr |
Highest single transaction | 30 325 680 cr |
Trading |
|
Market network | 2 875 |
Trading profit | 34 038 076 019 cr |
Commodities traded | 11 654 823 |
Average profit | 1 804 298 cr |
Highest single transaction | 1 234 033 542 cr |
Mining |
|
Profits from mining | 35 893 899 555 cr |
Minerals refined | 64 416 |
Materials collected | 81 152 |
Exploration |
|
Systems visited | 19 214 |
Profits from exploration | 5 803 798 389 cr |
Level 2 detailed scans | 73 952 |
Level 3 detailed scans | 73 947 |
Highest payout | 20 973 128 cr |
Total hyperspace distance | 1 896 015 ly |
Total hyperspace jumps | 55 268 |
Max distance from start | 65 506,82 ly |
Max distance from Sol | 65 537,59 ly |
Max distance from Colonia | 46 516,59 ly |
Approximate time played | 88W 15H 13M |
Passengers |
|
Total bulk passengers delivered | 75 020 |
Total VIPs delivered | 3 023 |
Total delivered | 78 043 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 592 431 |
Total rescue transactions | 2 374 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 14 826 |
Grade 1 upgrades generated | 1 268 |
Grade 2 upgrades generated | 1 746 |
Grade 3 upgrades generated | 2 626 |
Grade 4 upgrades generated | 3 463 |
Grade 5 upgrades generated | 5 723 |
Crew |
|
Crew credits earned | 5 354 580 694 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 20H 5M 53S |