CMDR Here AFter profile
(Anaconda)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 11 879 720 873 cr |
Credits spent on ships | 640 526 885 cr |
Credits spent on outfitting | 1 347 228 232 cr |
Credits spent on repairs | 5 349 339 cr |
Credits spent on fuel | 261 641 cr |
Credits spent on munitions | 1 961 294 cr |
Insurance claims | 8 |
Total claim costs | 14 009 933 cr |
Combat |
|
Bounties claimed | 643 |
Profit from bounties | 56 902 869 cr |
Combat bonds | 734 |
Profit from combat bonds | 38 522 132 cr |
Assassinations | 110 |
Profit from assassinations | 79 941 867 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 2 041 998 cr |
Bounties received/earned | 125 |
Lifetime bounty value | 2 403 100 cr |
Highest bounty issued | 648 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 323 286 cr |
Commodities smuggled | 177 |
Average profit | 120 299 cr |
Highest single transaction | 1 109 988 cr |
Trading |
|
Market network | 134 |
Trading profit | 11 145 454 001 cr |
Commodities traded | 134 190 |
Average profit | 26 791 957 cr |
Highest single transaction | 1 625 753 312 cr |
Mining |
|
Profits from mining | 80 913 076 cr |
Minerals refined | 523 |
Materials collected | 7 257 |
Exploration |
|
Systems visited | 2 631 |
Profits from exploration | 584 911 405 cr |
Level 2 detailed scans | 20 998 |
Level 3 detailed scans | 20 998 |
Highest payout | 13 886 615 cr |
Total hyperspace distance | 117 310 ly |
Total hyperspace jumps | 3 917 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 640,48 ly |
Approximate time played | 3W 6D 15H 32M |
Passengers |
|
Total bulk passengers delivered | 2 490 |
Total VIPs delivered | 144 |
Total delivered | 2 634 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 146 937 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 588 |
Grade 1 upgrades generated | 225 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 1 018 521 210 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 27M 51S |
Time in gunner role | 4M 56S |
Time in fighter con role | 1H 3M 46S |
Total credits accrued | 1 723 317 cr |