CMDR Eklipze profile
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24 286 193 942 cr |
Credits spent on ships | 2 274 305 112 cr |
Credits spent on outfitting | 5 828 443 081 cr |
Credits spent on repairs | 68 325 706 cr |
Credits spent on fuel | 1 387 799 cr |
Credits spent on munitions | 5 110 928 cr |
Insurance claims | 102 |
Total claim costs | 1 097 017 407 cr |
Combat |
|
Bounties claimed | 1 974 |
Profit from bounties | 229 482 314 cr |
Combat bonds | 6 832 |
Profit from combat bonds | 409 631 629 cr |
Assassinations | 93 |
Profit from assassinations | 103 553 419 cr |
Highest single reward | 2 037 500 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 706 |
Lifetime fines value | 1 828 129 cr |
Bounties received/earned | 5 804 |
Lifetime bounty value | 469 131 500 cr |
Highest bounty issued | 4 813 400 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 848 062 cr |
Commodities smuggled | 987 |
Average profit | 184 806 cr |
Highest single transaction | 1 148 560 cr |
Trading |
|
Market network | 238 |
Trading profit | 24 810 662 588 cr |
Commodities traded | 477 424 |
Average profit | 25 499 139 cr |
Highest single transaction | 1 190 903 056 cr |
Mining |
|
Profits from mining | 12 194 836 348 cr |
Minerals refined | 14 815 |
Materials collected | 42 211 |
Exploration |
|
Systems visited | 8 785 |
Profits from exploration | 896 604 850 cr |
Level 2 detailed scans | 32 876 |
Level 3 detailed scans | 32 875 |
Highest payout | 12 384 706 cr |
Total hyperspace distance | 700 066 ly |
Total hyperspace jumps | 16 606 |
Max distance from start | 25 884,13 ly |
Max distance from Sol | 25 915,82 ly |
Max distance from Colonia | 30 278,99 ly |
Approximate time played | 12W 4D 22H 31M |
Passengers |
|
Total bulk passengers delivered | 117 |
Total VIPs delivered | 510 |
Total delivered | 627 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 1 151 414 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 488 |
Grade 1 upgrades generated | 395 |
Grade 2 upgrades generated | 466 |
Grade 3 upgrades generated | 626 |
Grade 4 upgrades generated | 640 |
Grade 5 upgrades generated | 1 361 |
Crew |
|
Crew credits earned | 2 417 886 000 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9M 20S |