CMDR Blackyy profile
(Type-10 Defender)
Federation: Chief Petty Officer
Empire: Lord
Balance |
|
---|---|
Current assets | 3 314 884 357 cr |
Credits spent on ships | 861 141 328 cr |
Credits spent on outfitting | 2 098 235 561 cr |
Credits spent on repairs | 2 072 602 cr |
Credits spent on fuel | 148 536 cr |
Credits spent on munitions | 398 105 cr |
Insurance claims | 9 |
Total claim costs | 61 834 288 cr |
Combat |
|
Bounties claimed | 1 641 |
Profit from bounties | 278 955 784 cr |
Combat bonds | 431 |
Profit from combat bonds | 30 342 461 cr |
Assassinations | 1 |
Profit from assassinations | 537 141 cr |
Highest single reward | 1 481 799 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 96 621 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 7 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 48 |
Trading profit | 577 683 031 cr |
Commodities traded | 22 053 |
Average profit | 4 513 149 cr |
Highest single transaction | 118 660 332 cr |
Mining |
|
Profits from mining | 408 204 558 cr |
Minerals refined | 2 498 |
Materials collected | 10 298 |
Exploration |
|
Systems visited | 2 499 |
Profits from exploration | 284 510 148 cr |
Level 2 detailed scans | 13 072 |
Level 3 detailed scans | 13 072 |
Highest payout | 11 358 889 cr |
Total hyperspace distance | 116 894 ly |
Total hyperspace jumps | 2 970 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 271,99 ly |
Approximate time played | 4W 3D 13H 57M |
Passengers |
|
Total bulk passengers delivered | 25 |
Total VIPs delivered | 40 |
Total delivered | 65 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 214 293 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 500 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 90 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 142 452 041 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 12M 7S |
Time in gunner role | 35S |
Time in fighter con role | 9M 5S |
Total credits accrued | 58 431 cr |