CMDR Delenor profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 39 017 785 042 cr |
Credits spent on ships | 1 087 637 550 cr |
Credits spent on outfitting | 5 134 586 045 cr |
Credits spent on repairs | 57 433 436 cr |
Credits spent on fuel | 637 935 cr |
Credits spent on munitions | 9 147 998 cr |
Insurance claims | 68 |
Total claim costs | 377 712 603 cr |
Combat |
|
Bounties claimed | 404 |
Profit from bounties | 67 141 516 cr |
Combat bonds | 2 850 |
Profit from combat bonds | 9 975 094 064 cr |
Assassinations | 23 |
Profit from assassinations | 30 231 474 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 16 675 681 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 74 400 cr |
Highest bounty issued | 9 500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 21 268 083 cr |
Commodities smuggled | 6 334 |
Average profit | 787 707 cr |
Highest single transaction | 3 851 322 cr |
Trading |
|
Market network | 94 |
Trading profit | 9 327 843 907 cr |
Commodities traded | 449 309 |
Average profit | 5 042 078 cr |
Highest single transaction | 394 886 144 cr |
Mining |
|
Profits from mining | 5 760 438 679 cr |
Minerals refined | 15 138 |
Materials collected | 17 321 |
Exploration |
|
Systems visited | 15 010 |
Profits from exploration | 10 751 901 385 cr |
Level 2 detailed scans | 171 909 |
Level 3 detailed scans | 171 909 |
Highest payout | 24 306 306 cr |
Total hyperspace distance | 751 762 ly |
Total hyperspace jumps | 17 585 |
Max distance from start | 49 262,79 ly |
Max distance from Sol | 49 285,26 ly |
Max distance from Colonia | 42 622,15 ly |
Approximate time played | 17W 2D 14H 24M |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 249 972 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 309 |
Grade 1 upgrades generated | 459 |
Grade 2 upgrades generated | 209 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 180 |
Grade 5 upgrades generated | 214 |
Crew |
|
Crew credits earned | 328 220 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 2H 42M 21S |
Time in gunner role | 21M 50S |