CMDR TwonaOnigiri profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 061 627 088 cr |
Credits spent on ships | 1 112 341 417 cr |
Credits spent on outfitting | 1 331 146 640 cr |
Credits spent on repairs | 13 681 936 cr |
Credits spent on fuel | 451 259 cr |
Credits spent on munitions | 692 650 cr |
Insurance claims | 3 |
Total claim costs | 38 686 041 cr |
Combat |
|
Bounties claimed | 816 |
Profit from bounties | 194 454 639 cr |
Combat bonds | 1 261 |
Profit from combat bonds | 75 941 330 cr |
Assassinations | 1 |
Profit from assassinations | 38 869 cr |
Highest single reward | 289 075 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 153 370 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 127 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11 840 cr |
Commodities smuggled | 5 |
Average profit | 2 368 cr |
Highest single transaction | 2 368 cr |
Trading |
|
Market network | 94 |
Trading profit | 5 475 310 629 cr |
Commodities traded | 337 214 |
Average profit | 8 677 196 cr |
Highest single transaction | 401 832 075 cr |
Mining |
|
Profits from mining | 1 491 083 733 cr |
Minerals refined | 2 166 |
Materials collected | 7 146 |
Exploration |
|
Systems visited | 3 532 |
Profits from exploration | 360 251 217 cr |
Level 2 detailed scans | 10 278 |
Level 3 detailed scans | 10 278 |
Highest payout | 11 377 522 cr |
Total hyperspace distance | 244 828 ly |
Total hyperspace jumps | 4 724 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 4D 4H 55M |
Passengers |
|
Total bulk passengers delivered | 2 282 |
Total VIPs delivered | 96 |
Total delivered | 2 378 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 247 279 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 693 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 117 |
Grade 4 upgrades generated | 107 |
Grade 5 upgrades generated | 123 |