CMDR Haelnorr profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 457 167 794 cr |
Credits spent on ships | 1 399 511 431 cr |
Credits spent on outfitting | 3 343 813 561 cr |
Credits spent on repairs | 19 019 122 cr |
Credits spent on fuel | 545 529 cr |
Credits spent on munitions | 3 426 630 cr |
Insurance claims | 63 |
Total claim costs | 265 692 811 cr |
Combat |
|
Bounties claimed | 2 203 |
Profit from bounties | 102 795 049 cr |
Combat bonds | 964 |
Profit from combat bonds | 71 463 705 cr |
Assassinations | 85 |
Profit from assassinations | 42 071 185 cr |
Highest single reward | 298 515 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 1 565 006 cr |
Bounties received/earned | 181 |
Lifetime bounty value | 43 189 005 cr |
Highest bounty issued | 4 976 900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 476 600 cr |
Commodities smuggled | 148 |
Average profit | 52 956 cr |
Highest single transaction | 127 044 cr |
Trading |
|
Market network | 85 |
Trading profit | 10 491 626 129 cr |
Commodities traded | 24 866 |
Average profit | 25 099 584 cr |
Highest single transaction | 994 452 098 cr |
Mining |
|
Profits from mining | 7 432 819 314 cr |
Minerals refined | 9 866 |
Materials collected | 13 527 |
Exploration |
|
Systems visited | 4 657 |
Profits from exploration | 399 732 856 cr |
Level 2 detailed scans | 19 719 |
Level 3 detailed scans | 19 713 |
Highest payout | 8 267 955 cr |
Total hyperspace distance | 267 292 ly |
Total hyperspace jumps | 7 618 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 32 636,39 ly |
Approximate time played | 5W 2D 5H 2M |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 309 796 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 756 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 236 |
Grade 3 upgrades generated | 279 |
Grade 4 upgrades generated | 359 |
Grade 5 upgrades generated | 632 |
Crew |
|
Crew credits earned | 1 014 595 498 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 50S |
Time in gunner role | 5M 54S |
Time in fighter con role | 19M 33S |