CMDR jellowiggler profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 598 889 971 cr |
Credits spent on ships | 1 344 131 769 cr |
Credits spent on outfitting | 4 310 232 638 cr |
Credits spent on repairs | 42 265 004 cr |
Credits spent on fuel | 532 337 cr |
Credits spent on munitions | 4 880 822 cr |
Insurance claims | 80 |
Total claim costs | 838 631 004 cr |
Combat |
|
Bounties claimed | 2 655 |
Profit from bounties | 519 956 424 cr |
Combat bonds | 7 361 |
Profit from combat bonds | 4 096 569 826 cr |
Assassinations | 124 |
Profit from assassinations | 154 077 084 cr |
Highest single reward | 2 344 200 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 278 |
Lifetime fines value | 1 760 041 cr |
Bounties received/earned | 285 |
Lifetime bounty value | 652 800 cr |
Highest bounty issued | 212 600 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 409 625 cr |
Commodities smuggled | 250 |
Average profit | 3 251 cr |
Highest single transaction | 180 312 cr |
Trading |
|
Market network | 99 |
Trading profit | 11 895 422 618 cr |
Commodities traded | 92 016 |
Average profit | 27 793 044 cr |
Highest single transaction | 366 305 750 cr |
Mining |
|
Profits from mining | 3 763 026 631 cr |
Minerals refined | 4 968 |
Materials collected | 28 499 |
Exploration |
|
Systems visited | 7 300 |
Profits from exploration | 2 872 353 669 cr |
Level 2 detailed scans | 56 523 |
Level 3 detailed scans | 56 523 |
Highest payout | 35 722 548 cr |
Total hyperspace distance | 377 015 ly |
Total hyperspace jumps | 10 418 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 5D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 5 370 |
Total VIPs delivered | 94 |
Total delivered | 5 464 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 157 |
Total profit | 3 909 527 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 328 |
Grade 1 upgrades generated | 458 |
Grade 2 upgrades generated | 376 |
Grade 3 upgrades generated | 475 |
Grade 4 upgrades generated | 535 |
Grade 5 upgrades generated | 484 |
Crew |
|
Crew credits earned | 520 796 013 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 42S |
Time in fighter con role | 9M 39S |
Total credits accrued | 490 891 cr |