CMDR jellowiggler profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 224 856 858 cr |
Credits spent on ships | 1 344 131 769 cr |
Credits spent on outfitting | 4 357 281 476 cr |
Credits spent on repairs | 42 926 715 cr |
Credits spent on fuel | 586 348 cr |
Credits spent on munitions | 4 918 261 cr |
Insurance claims | 80 |
Total claim costs | 838 631 004 cr |
Combat |
|
Bounties claimed | 2 680 |
Profit from bounties | 521 568 691 cr |
Combat bonds | 7 435 |
Profit from combat bonds | 4 107 463 968 cr |
Assassinations | 128 |
Profit from assassinations | 168 556 804 cr |
Highest single reward | 2 344 200 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 288 |
Lifetime fines value | 1 789 666 cr |
Bounties received/earned | 288 |
Lifetime bounty value | 654 600 cr |
Highest bounty issued | 212 600 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 525 133 cr |
Commodities smuggled | 256 |
Average profit | 4 103 cr |
Highest single transaction | 180 312 cr |
Trading |
|
Market network | 101 |
Trading profit | 11 983 334 197 cr |
Commodities traded | 100 473 |
Average profit | 26 336 998 cr |
Highest single transaction | 366 305 750 cr |
Mining |
|
Profits from mining | 3 763 026 631 cr |
Minerals refined | 4 968 |
Materials collected | 28 856 |
Exploration |
|
Systems visited | 7 421 |
Profits from exploration | 2 879 541 369 cr |
Level 2 detailed scans | 58 095 |
Level 3 detailed scans | 58 095 |
Highest payout | 35 722 548 cr |
Total hyperspace distance | 384 635 ly |
Total hyperspace jumps | 10 770 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 6D 13H 51M |
Passengers |
|
Total bulk passengers delivered | 6 449 |
Total VIPs delivered | 1 067 |
Total delivered | 7 516 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 4 017 638 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 369 |
Grade 1 upgrades generated | 462 |
Grade 2 upgrades generated | 382 |
Grade 3 upgrades generated | 484 |
Grade 4 upgrades generated | 546 |
Grade 5 upgrades generated | 495 |
Crew |
|
Crew credits earned | 707 950 916 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 42S |
Time in fighter con role | 9M 39S |
Total credits accrued | 490 891 cr |