CMDR jellowiggler profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 593 958 773 cr |
Credits spent on ships | 1 344 131 769 cr |
Credits spent on outfitting | 4 363 843 249 cr |
Credits spent on repairs | 44 120 503 cr |
Credits spent on fuel | 635 846 cr |
Credits spent on munitions | 5 022 882 cr |
Insurance claims | 81 |
Total claim costs | 891 019 224 cr |
Combat |
|
Bounties claimed | 2 798 |
Profit from bounties | 532 200 924 cr |
Combat bonds | 7 621 |
Profit from combat bonds | 4 134 961 157 cr |
Assassinations | 132 |
Profit from assassinations | 169 000 090 cr |
Highest single reward | 2 344 200 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 294 |
Lifetime fines value | 1 791 266 cr |
Bounties received/earned | 332 |
Lifetime bounty value | 699 100 cr |
Highest bounty issued | 212 600 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 525 133 cr |
Commodities smuggled | 256 |
Average profit | 4 103 cr |
Highest single transaction | 180 312 cr |
Trading |
|
Market network | 107 |
Trading profit | 12 098 721 296 cr |
Commodities traded | 119 449 |
Average profit | 24 149 144 cr |
Highest single transaction | 366 305 750 cr |
Mining |
|
Profits from mining | 3 763 026 631 cr |
Minerals refined | 4 968 |
Materials collected | 29 501 |
Exploration |
|
Systems visited | 7 626 |
Profits from exploration | 2 885 648 351 cr |
Level 2 detailed scans | 60 136 |
Level 3 detailed scans | 60 136 |
Highest payout | 35 722 548 cr |
Total hyperspace distance | 392 058 ly |
Total hyperspace jumps | 11 159 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 12W 3D 1H 5M |
Passengers |
|
Total bulk passengers delivered | 6 449 |
Total VIPs delivered | 1 067 |
Total delivered | 7 516 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 180 |
Total profit | 4 534 434 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 414 |
Grade 1 upgrades generated | 468 |
Grade 2 upgrades generated | 390 |
Grade 3 upgrades generated | 494 |
Grade 4 upgrades generated | 558 |
Grade 5 upgrades generated | 504 |
Crew |
|
Crew credits earned | 726 412 875 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 42S |
Time in fighter con role | 9M 39S |
Total credits accrued | 490 891 cr |