CMDR rob_ham55 profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 297 203 636 cr |
Credits spent on ships | 359 964 449 cr |
Credits spent on outfitting | 510 590 618 cr |
Credits spent on repairs | 3 768 190 cr |
Credits spent on fuel | 487 246 cr |
Credits spent on munitions | 393 085 cr |
Insurance claims | 71 |
Total claim costs | 131 276 309 cr |
Combat |
|
Bounties claimed | 296 |
Profit from bounties | 7 119 515 cr |
Combat bonds | 8 |
Profit from combat bonds | 897 029 cr |
Assassinations | 1 |
Profit from assassinations | 402 576 cr |
Highest single reward | 167 940 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 1 106 642 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 36 455 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 122 539 cr |
Commodities smuggled | 23 |
Average profit | 10 212 cr |
Highest single transaction | 67 686 cr |
Trading |
|
Market network | 291 |
Trading profit | 1 309 450 385 cr |
Commodities traded | 318 304 |
Average profit | 1 585 291 cr |
Highest single transaction | 35 936 718 cr |
Mining |
|
Profits from mining | 78 721 130 cr |
Minerals refined | 661 |
Materials collected | 7 798 |
Exploration |
|
Systems visited | 13 379 |
Profits from exploration | 1 597 564 794 cr |
Level 2 detailed scans | 82 720 |
Level 3 detailed scans | 82 405 |
Highest payout | 4 226 877 cr |
Total hyperspace distance | 511 228 ly |
Total hyperspace jumps | 16 007 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 10W 4D 10H 29M |
Passengers |
|
Total bulk passengers delivered | 2 536 |
Total VIPs delivered | 1 405 |
Total delivered | 3 941 |
Total ejected | 274 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 440 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 460 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 84 209 509 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 31M 54S |
Time in gunner role | 52M 57S |