CMDR The Last Texican profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 423 783 020 cr |
Credits spent on ships | 1 223 807 539 cr |
Credits spent on outfitting | 3 046 266 648 cr |
Credits spent on repairs | 16 529 762 cr |
Credits spent on fuel | 224 637 cr |
Credits spent on munitions | 4 566 557 cr |
Insurance claims | 128 |
Total claim costs | 674 689 841 cr |
Combat |
|
Bounties claimed | 92 |
Profit from bounties | 3 461 420 cr |
Combat bonds | 314 |
Profit from combat bonds | 256 547 452 cr |
Assassinations | 2 |
Profit from assassinations | 39 631 cr |
Highest single reward | 254 600 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 2 707 901 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 72 702 700 cr |
Highest bounty issued | 4 145 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 522 cr |
Commodities smuggled | 5 |
Average profit | 1 904 cr |
Highest single transaction | 1 997 cr |
Trading |
|
Market network | 77 |
Trading profit | 15 116 679 630 cr |
Commodities traded | 55 672 |
Average profit | 81 711 782 cr |
Highest single transaction | 911 134 080 cr |
Mining |
|
Profits from mining | 14 660 824 411 cr |
Minerals refined | 13 789 |
Materials collected | 27 772 |
Exploration |
|
Systems visited | 3 962 |
Profits from exploration | 323 218 528 cr |
Level 2 detailed scans | 17 381 |
Level 3 detailed scans | 17 381 |
Highest payout | 8 320 049 cr |
Total hyperspace distance | 260 014 ly |
Total hyperspace jumps | 5 864 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 32 636,39 ly |
Approximate time played | 6W 1D 21H 7M |
Passengers |
|
Total bulk passengers delivered | 1 399 |
Total VIPs delivered | 0 |
Total delivered | 1 399 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 375 |
Grade 1 upgrades generated | 305 |
Grade 2 upgrades generated | 328 |
Grade 3 upgrades generated | 466 |
Grade 4 upgrades generated | 560 |
Grade 5 upgrades generated | 716 |
Crew |
|
Crew credits earned | 359 750 220 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 50M 13S |
Time in gunner role | 2H 6M 27S |
Time in fighter con role | 31M 17S |
Total credits accrued | 33 936 cr |