CMDR Jallarzi profile
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 865 990 963 cr |
Credits spent on ships | 1 310 001 173 cr |
Credits spent on outfitting | 4 467 760 156 cr |
Credits spent on repairs | 60 431 030 cr |
Credits spent on fuel | 542 678 cr |
Credits spent on munitions | 6 896 388 cr |
Insurance claims | 50 |
Total claim costs | 542 706 087 cr |
Combat |
|
Bounties claimed | 8 369 |
Profit from bounties | 1 034 542 115 cr |
Combat bonds | 5 673 |
Profit from combat bonds | 286 802 483 cr |
Assassinations | 267 |
Profit from assassinations | 304 728 691 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 142 |
Crime |
|
Fines issued | 274 |
Lifetime fines value | 645 232 cr |
Bounties received/earned | 818 |
Lifetime bounty value | 3 489 800 cr |
Highest bounty issued | 608 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 535 806 cr |
Commodities smuggled | 12 |
Average profit | 53 581 cr |
Highest single transaction | 298 272 cr |
Trading |
|
Market network | 116 |
Trading profit | 4 837 879 729 cr |
Commodities traded | 24 104 |
Average profit | 8 443 071 cr |
Highest single transaction | 302 727 159 cr |
Mining |
|
Profits from mining | 4 829 435 846 cr |
Minerals refined | 30 233 |
Materials collected | 56 812 |
Exploration |
|
Systems visited | 20 297 |
Profits from exploration | 6 818 640 668 cr |
Level 2 detailed scans | 116 906 |
Level 3 detailed scans | 118 690 |
Highest payout | 23 803 840 cr |
Total hyperspace distance | 1 397 774 ly |
Total hyperspace jumps | 24 183 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 587,93 ly |
Approximate time played | 37W 5D 2H 5M |
Passengers |
|
Total bulk passengers delivered | 800 |
Total VIPs delivered | 1 220 |
Total delivered | 2 020 |
Total ejected | 68 |
Search and Rescue |
|
Total items rescued | 47 |
Total profit | 1 258 896 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 245 |
Grade 1 upgrades generated | 886 |
Grade 2 upgrades generated | 1 053 |
Grade 3 upgrades generated | 1 431 |
Grade 4 upgrades generated | 1 647 |
Grade 5 upgrades generated | 1 228 |
Crew |
|
Crew credits earned | 1 609 994 327 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 48M 44S |