CMDR Eaglestallon profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 5 881 801 966 cr |
Credits spent on ships | 1 146 282 953 cr |
Credits spent on outfitting | 3 810 199 889 cr |
Credits spent on repairs | 10 630 844 cr |
Credits spent on fuel | 399 620 cr |
Credits spent on munitions | 985 636 cr |
Insurance claims | 36 |
Total claim costs | 233 527 026 cr |
Combat |
|
Bounties claimed | 776 |
Profit from bounties | 58 068 586 cr |
Combat bonds | 147 |
Profit from combat bonds | 8 816 687 cr |
Assassinations | 66 |
Profit from assassinations | 26 391 090 cr |
Highest single reward | 978 321 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 1 250 833 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 36 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 154 |
Trading profit | 5 303 092 908 cr |
Commodities traded | 506 238 |
Average profit | 4 188 857 cr |
Highest single transaction | 179 009 516 cr |
Mining |
|
Profits from mining | 1 454 136 655 cr |
Minerals refined | 1 589 |
Materials collected | 8 931 |
Exploration |
|
Systems visited | 2 960 |
Profits from exploration | 135 571 061 cr |
Level 2 detailed scans | 11 584 |
Level 3 detailed scans | 11 285 |
Highest payout | 9 765 685 cr |
Total hyperspace distance | 133 988 ly |
Total hyperspace jumps | 5 356 |
Max distance from start | 6 952,50 ly |
Max distance from Sol | 7 018,72 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 7W 2D 13H 18M |
Passengers |
|
Total bulk passengers delivered | 4 971 |
Total VIPs delivered | 2 990 |
Total delivered | 7 961 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 593 948 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 604 |
Grade 1 upgrades generated | 274 |
Grade 2 upgrades generated | 121 |
Grade 3 upgrades generated | 99 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 425 143 690 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 8H 34M 13S |
Time in gunner role | 32M 29S |
Time in fighter con role | 1H 3S |
Total credits accrued | 550 617 cr |
Total fines accrued | 250 cr |