CMDR Stonewall. profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 956 438 506 cr |
Credits spent on ships | 3 239 800 334 cr |
Credits spent on outfitting | 10 503 477 148 cr |
Credits spent on repairs | 24 269 504 cr |
Credits spent on fuel | 664 631 cr |
Credits spent on munitions | 2 206 951 cr |
Insurance claims | 52 |
Total claim costs | 211 622 997 cr |
Combat |
|
Bounties claimed | 7 739 |
Profit from bounties | 263 654 924 cr |
Combat bonds | 1 424 |
Profit from combat bonds | 57 039 208 cr |
Assassinations | 38 |
Profit from assassinations | 2 402 599 cr |
Highest single reward | 1 999 466 cr |
Skimmers killed | 657 |
Crime |
|
Fines issued | 434 |
Lifetime fines value | 2 739 043 cr |
Bounties received/earned | 1 493 |
Lifetime bounty value | 935 045 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 4 572 670 cr |
Commodities smuggled | 1 373 |
Average profit | 13 293 cr |
Highest single transaction | 723 320 cr |
Trading |
|
Market network | 119 |
Trading profit | 21 089 936 603 cr |
Commodities traded | 92 467 |
Average profit | 26 198 679 cr |
Highest single transaction | 1 083 837 570 cr |
Mining |
|
Profits from mining | 20 983 312 916 cr |
Minerals refined | 17 986 |
Materials collected | 40 934 |
Exploration |
|
Systems visited | 4 290 |
Profits from exploration | 424 046 518 cr |
Level 2 detailed scans | 17 614 |
Level 3 detailed scans | 39 920 |
Highest payout | 11 799 903 cr |
Total hyperspace distance | 154 023 ly |
Total hyperspace jumps | 6 916 |
Max distance from start | 1 781,10 ly |
Max distance from Sol | 2 363,48 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 28W 4D 1H 31M |
Passengers |
|
Total bulk passengers delivered | 920 |
Total VIPs delivered | 2 687 |
Total delivered | 3 607 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 83 |
Total profit | 1 213 225 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 8 377 |
Grade 1 upgrades generated | 1 029 |
Grade 2 upgrades generated | 1 156 |
Grade 3 upgrades generated | 1 763 |
Grade 4 upgrades generated | 2 025 |
Grade 5 upgrades generated | 2 404 |
Crew |
|
Crew credits earned | 2 169 379 123 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 20S |