CMDR Tatsukishi profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3 012 609 865 cr |
Credits spent on ships | 457 655 198 cr |
Credits spent on outfitting | 814 384 944 cr |
Credits spent on repairs | 1 757 143 cr |
Credits spent on fuel | 26 563 cr |
Credits spent on munitions | 81 531 cr |
Insurance claims | 10 |
Total claim costs | 9 689 873 cr |
Combat |
|
Bounties claimed | 433 |
Profit from bounties | 17 861 730 cr |
Combat bonds | 69 |
Profit from combat bonds | 3 311 524 cr |
Assassinations | 9 |
Profit from assassinations | 4 670 306 cr |
Highest single reward | 321 325 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 27 595 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 55 020 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 251 282 cr |
Commodities smuggled | 271 |
Average profit | 11 422 cr |
Highest single transaction | 139 664 cr |
Trading |
|
Market network | 60 |
Trading profit | 2 406 877 220 cr |
Commodities traded | 12 137 |
Average profit | 9 705 150 cr |
Highest single transaction | 458 464 993 cr |
Mining |
|
Profits from mining | 2 312 246 150 cr |
Minerals refined | 2 068 |
Materials collected | 7 479 |
Exploration |
|
Systems visited | 793 |
Profits from exploration | 35 607 784 cr |
Level 2 detailed scans | 2 826 |
Level 3 detailed scans | 2 957 |
Highest payout | 1 920 074 cr |
Total hyperspace distance | 38 965 ly |
Total hyperspace jumps | 1 173 |
Max distance from start | 5 438,01 ly |
Max distance from Sol | 5 502,98 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 1W 2D 13H 49M |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 119 904 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 251 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 25 |