CMDR Kerrick Long profile
(Python)
Federation: Post Commander
Empire: Viscount
Balance |
|
---|---|
Current assets | 9 733 192 822 cr |
Credits spent on ships | 934 161 137 cr |
Credits spent on outfitting | 3 602 597 017 cr |
Credits spent on repairs | 7 103 642 cr |
Credits spent on fuel | 328 590 cr |
Credits spent on munitions | 1 167 102 cr |
Insurance claims | 18 |
Total claim costs | 35 396 089 cr |
Combat |
|
Bounties claimed | 403 |
Profit from bounties | 76 452 333 cr |
Combat bonds | 338 |
Profit from combat bonds | 21 976 589 cr |
Assassinations | 73 |
Profit from assassinations | 29 710 985 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 381 704 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 435 800 cr |
Highest bounty issued | 187 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 7 792 411 cr |
Commodities smuggled | 180 |
Average profit | 974 051 cr |
Highest single transaction | 4 978 632 cr |
Trading |
|
Market network | 98 |
Trading profit | 4 462 079 549 cr |
Commodities traded | 80 161 |
Average profit | 14 075 961 cr |
Highest single transaction | 394 716 160 cr |
Mining |
|
Profits from mining | 7 644 313 744 cr |
Minerals refined | 4 456 |
Materials collected | 8 611 |
Exploration |
|
Systems visited | 3 254 |
Profits from exploration | 241 487 297 cr |
Level 2 detailed scans | 14 405 |
Level 3 detailed scans | 14 405 |
Highest payout | 6 621 655 cr |
Total hyperspace distance | 170 858 ly |
Total hyperspace jumps | 4 321 |
Max distance from start | 21 982,65 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 23 434,74 ly |
Approximate time played | 3W 5D 16H 37M |
Passengers |
|
Total bulk passengers delivered | 2 568 |
Total VIPs delivered | 60 |
Total delivered | 2 628 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 217 643 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 683 |
Grade 1 upgrades generated | 206 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 575 764 742 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 46S |
Time in gunner role | 8M 48S |