CMDR Izulude profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 515 182 989 cr |
Credits spent on ships | 567 181 674 cr |
Credits spent on outfitting | 822 480 569 cr |
Credits spent on repairs | 4 325 266 cr |
Credits spent on fuel | 94 454 cr |
Credits spent on munitions | 248 624 cr |
Insurance claims | 4 |
Total claim costs | 62 589 187 cr |
Combat |
|
Bounties claimed | 54 |
Profit from bounties | 1 913 032 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 107 860 cr |
Highest single reward | 236 310 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 283 757 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 30 858 cr |
Commodities smuggled | 6 |
Average profit | 5 143 cr |
Highest single transaction | 5 628 cr |
Trading |
|
Market network | 79 |
Trading profit | 9 872 864 491 cr |
Commodities traded | 13 638 |
Average profit | 71 027 802 cr |
Highest single transaction | 611 251 557 cr |
Mining |
|
Profits from mining | 9 894 294 373 cr |
Minerals refined | 12 155 |
Materials collected | 8 370 |
Exploration |
|
Systems visited | 2 663 |
Profits from exploration | 523 227 537 cr |
Level 2 detailed scans | 16 986 |
Level 3 detailed scans | 16 986 |
Highest payout | 13 865 973 cr |
Total hyperspace distance | 115 115 ly |
Total hyperspace jumps | 3 147 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 3D 13H 22M |
Passengers |
|
Total bulk passengers delivered | 10 077 |
Total VIPs delivered | 17 |
Total delivered | 10 094 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 194 515 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 412 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 88 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 28 |