CMDR Erulisse profile
![](/img/users/9/7/4/5/4/97454.png?v=1579173909)
(Imperial Cutter)
![](/img/ships/128049375/cutter_tactical_white.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 772 446 397 cr |
Credits spent on ships | 926 797 087 cr |
Credits spent on outfitting | 2 385 720 887 cr |
Credits spent on repairs | 11 566 691 cr |
Credits spent on fuel | 127 176 cr |
Credits spent on munitions | 2 415 189 cr |
Insurance claims | 66 |
Total claim costs | 602 302 238 cr |
Combat |
|
Bounties claimed | 263 |
Profit from bounties | 14 454 343 cr |
Combat bonds | 1 111 |
Profit from combat bonds | 51 408 665 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 282 482 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 89 |
Lifetime fines value | 45 283 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 3 708 300 cr |
Highest bounty issued | 722 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11 038 cr |
Commodities smuggled | 30 |
Average profit | 2 208 cr |
Highest single transaction | 5 964 cr |
Trading |
|
Market network | 71 |
Trading profit | 9 568 081 489 cr |
Commodities traded | 37 106 |
Average profit | 52 571 876 cr |
Highest single transaction | 820 828 672 cr |
Mining |
|
Profits from mining | 9 143 908 836 cr |
Minerals refined | 9 216 |
Materials collected | 15 124 |
Exploration |
|
Systems visited | 2 126 |
Profits from exploration | 326 394 371 cr |
Level 2 detailed scans | 12 681 |
Level 3 detailed scans | 12 681 |
Highest payout | 13 222 551 cr |
Total hyperspace distance | 154 783 ly |
Total hyperspace jumps | 2 884 |
Max distance from start | 22 019,31 ly |
Max distance from Sol | 22 037,19 ly |
Max distance from Colonia | 26 176,88 ly |
Approximate time played | 4W 6D 2H 58M |
Passengers |
|
Total bulk passengers delivered | 2 535 |
Total VIPs delivered | 367 |
Total delivered | 2 902 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 93 000 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 019 |
Grade 1 upgrades generated | 375 |
Grade 2 upgrades generated | 343 |
Grade 3 upgrades generated | 471 |
Grade 4 upgrades generated | 406 |
Grade 5 upgrades generated | 424 |
Crew |
|
Crew credits earned | 21 682 894 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8M 38S |
Time in gunner role | 3M 13S |