CMDR cryopsy profile
(Anaconda)
Federation: Lt. Commander
Empire: Baron
Balance |
|
---|---|
Current assets | 1 302 784 499 cr |
Credits spent on ships | 633 374 403 cr |
Credits spent on outfitting | 1 292 294 732 cr |
Credits spent on repairs | 9 153 741 cr |
Credits spent on fuel | 294 005 cr |
Credits spent on munitions | 704 598 cr |
Insurance claims | 15 |
Total claim costs | 102 254 408 cr |
Combat |
|
Bounties claimed | 507 |
Profit from bounties | 24 309 148 cr |
Combat bonds | 5 |
Profit from combat bonds | 173 490 cr |
Assassinations | 19 |
Profit from assassinations | 5 617 062 cr |
Highest single reward | 309 075 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 56 353 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 431 950 cr |
Highest bounty issued | 322 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19 801 cr |
Commodities smuggled | 17 |
Average profit | 3 960 cr |
Highest single transaction | 15 925 cr |
Trading |
|
Market network | 13 |
Trading profit | 3 211 273 cr |
Commodities traded | 300 |
Average profit | 103 589 cr |
Highest single transaction | 2 804 202 cr |
Mining |
|
Profits from mining | 2 971 914 cr |
Minerals refined | 37 |
Materials collected | 4 098 |
Exploration |
|
Systems visited | 4 273 |
Profits from exploration | 254 751 246 cr |
Level 2 detailed scans | 18 262 |
Level 3 detailed scans | 18 254 |
Highest payout | 3 896 757 cr |
Total hyperspace distance | 173 902 ly |
Total hyperspace jumps | 6 325 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 223,68 ly |
Approximate time played | 3W 5D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 166 |
Total VIPs delivered | 4 061 |
Total delivered | 4 227 |
Total ejected | 47 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 321 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 90 715 670 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 42M 24S |
Time in gunner role | 2M 35S |
Time in fighter con role | 16M 51S |
Total credits accrued | 270 852 cr |