CMDR Karduum profile

Profile
Commander name:
Current ship:
KAR-02 [MINER]
(Imperial Cutter)
 
Member since:
26.1.2020
 
Distances submitted:
0
 
Systems visited:
1 263
Systems discovered first:
47
 
Balance:
4 552 047 282 Cr
Ranks

77%

51%

9%

Defenceless

0%

Directionless

0%

0%

Federation: Rear Admiral

26%

Empire: Duke

8%
Credits
Flight log heatmap
Statistics

Balance

Current assets 6 933 602 383 cr
Credits spent on ships 6 168 141 754 cr
Credits spent on outfitting 10 076 564 450 cr
Credits spent on repairs 21 631 604 cr
Credits spent on fuel 401 320 cr
Credits spent on munitions 2 051 024 cr
Insurance claims 42
Total claim costs 741 631 943 cr

Combat

Bounties claimed 1 845
Profit from bounties 174 606 065 cr
Combat bonds 383
Profit from combat bonds 45 711 592 cr
Assassinations 160
Profit from assassinations 39 175 707 cr
Highest single reward 916 126 cr
Skimmers killed 5

Crime

Fines issued 102
Lifetime fines value 631 555 cr
Bounties received/earned 104
Lifetime bounty value 2 579 500 cr
Highest bounty issued 1 062 200 cr

Smuggling

Black market network 5
Black market profit 1 483 cr
Commodities smuggled 5
Average profit 297 cr
Highest single transaction 321 cr

Trading

Market network 78
Trading profit 8 797 180 380 cr
Commodities traded 19 996
Average profit 43 335 864 cr
Highest single transaction 547 584 000 cr

Mining

Profits from mining 8 801 708 420 cr
Minerals refined 14 451
Materials collected 25 168

Exploration

Systems visited 4 031
Profits from exploration 120 560 902 cr
Level 2 detailed scans 8 350
Level 3 detailed scans 8 350
Highest payout 7 860 863 cr
Total hyperspace distance 251 432 ly
Total hyperspace jumps 5 989
Max distance from start 25 868,70 ly
Approximate time played 15W 1D 7H 39M

Passengers

Total bulk passengers delivered 7 985
Total VIPs delivered 34
Total delivered 8 019
Total ejected 0

Search and Rescue

Total items rescued 39
Total profit 1 171 170 cr
Total rescue transactions 1

Crafting

Number of engineers used 13
Number of upgrades generated 1 457
Grade 1 upgrades generated 247
Grade 2 upgrades generated 278
Grade 3 upgrades generated 373
Grade 4 upgrades generated 276
Grade 5 upgrades generated 283

Crew

Crew credits earned 685 512 202 cr
Crew hired 41
Crew fired 33
Crew lost 13

Multi-Crew

Total time in multi-crew 3M 39S
Time in gunner role 2M 18S