CMDR Microponto profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 66 433 062 506 cr |
Credits spent on ships | 2 899 243 336 cr |
Credits spent on outfitting | 7 106 199 647 cr |
Credits spent on repairs | 45 478 727 cr |
Credits spent on fuel | 545 689 cr |
Credits spent on munitions | 12 047 748 cr |
Insurance claims | 66 |
Total claim costs | 285 284 997 cr |
Combat |
|
Bounties claimed | 6 528 |
Profit from bounties | 1 344 405 138 cr |
Combat bonds | 10 569 |
Profit from combat bonds | 17 599 196 923 cr |
Assassinations | 24 |
Profit from assassinations | 16 742 888 cr |
Highest single reward | 1 777 662 cr |
Skimmers killed | 281 |
Crime |
|
Fines issued | 261 |
Lifetime fines value | 979 385 cr |
Bounties received/earned | 550 |
Lifetime bounty value | 603 050 cr |
Highest bounty issued | 13 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 186 654 cr |
Commodities smuggled | 21 |
Average profit | 37 331 cr |
Highest single transaction | 62 986 cr |
Trading |
|
Market network | 139 |
Trading profit | 35 513 964 984 cr |
Commodities traded | 80 057 |
Average profit | 81 454 048 cr |
Highest single transaction | 1 211 653 296 cr |
Mining |
|
Profits from mining | 33 164 310 035 cr |
Minerals refined | 27 099 |
Materials collected | 32 028 |
Exploration |
|
Systems visited | 7 716 |
Profits from exploration | 1 090 242 696 cr |
Level 2 detailed scans | 28 277 |
Level 3 detailed scans | 28 277 |
Highest payout | 18 362 997 cr |
Total hyperspace distance | 728 377 ly |
Total hyperspace jumps | 11 734 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 21W 2D 8H 25M |
Passengers |
|
Total bulk passengers delivered | 6 462 |
Total VIPs delivered | 531 |
Total delivered | 6 993 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 246 658 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5 329 |
Grade 1 upgrades generated | 536 |
Grade 2 upgrades generated | 633 |
Grade 3 upgrades generated | 951 |
Grade 4 upgrades generated | 1 080 |
Grade 5 upgrades generated | 2 129 |
Crew |
|
Crew credits earned | 3 000 223 988 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 19M 27S |
Time in gunner role | 2M 58S |
Time in fighter con role | 3M 35S |