CMDR Astrayamatu profile
(Krait MkII)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 5 590 933 241 cr |
Credits spent on ships | 1 038 435 164 cr |
Credits spent on outfitting | 2 108 631 296 cr |
Credits spent on repairs | 57 877 500 cr |
Credits spent on fuel | 196 377 cr |
Credits spent on munitions | 4 818 013 cr |
Insurance claims | 87 |
Total claim costs | 259 975 146 cr |
Combat |
|
Bounties claimed | 2 113 |
Profit from bounties | 389 535 041 cr |
Combat bonds | 482 |
Profit from combat bonds | 43 906 738 cr |
Assassinations | 29 |
Profit from assassinations | 26 677 768 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 1 435 |
Lifetime fines value | 784 476 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 133 150 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 19 651 cr |
Commodities smuggled | 9 |
Average profit | 3 930 cr |
Highest single transaction | 11 910 cr |
Trading |
|
Market network | 32 |
Trading profit | 3 334 709 797 cr |
Commodities traded | 8 925 |
Average profit | 20 712 483 cr |
Highest single transaction | 643 167 528 cr |
Mining |
|
Profits from mining | 3 332 845 290 cr |
Minerals refined | 4 179 |
Materials collected | 30 789 |
Exploration |
|
Systems visited | 12 232 |
Profits from exploration | 2 786 805 575 cr |
Level 2 detailed scans | 79 624 |
Level 3 detailed scans | 79 622 |
Highest payout | 14 207 581 cr |
Total hyperspace distance | 914 934 ly |
Total hyperspace jumps | 14 147 |
Max distance from start | 65 393,03 ly |
Max distance from Sol | 65 424,32 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 15W 1D 7H 2M |
Passengers |
|
Total bulk passengers delivered | 2 233 |
Total VIPs delivered | 226 |
Total delivered | 2 459 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 285 927 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 908 |
Grade 1 upgrades generated | 498 |
Grade 2 upgrades generated | 526 |
Grade 3 upgrades generated | 751 |
Grade 4 upgrades generated | 671 |
Grade 5 upgrades generated | 462 |
Crew |
|
Crew credits earned | 425 188 979 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 49M 19S |
Time in gunner role | 10H 15M 12S |
Total credits accrued | 19 000 cr |