CMDR silverdamage profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 630 940 821 cr |
Credits spent on ships | 3 100 153 294 cr |
Credits spent on outfitting | 4 797 225 079 cr |
Credits spent on repairs | 18 811 658 cr |
Credits spent on fuel | 666 020 cr |
Credits spent on munitions | 2 311 329 cr |
Insurance claims | 31 |
Total claim costs | 135 130 699 cr |
Combat |
|
Bounties claimed | 10 692 |
Profit from bounties | 836 295 195 cr |
Combat bonds | 1 255 |
Profit from combat bonds | 67 604 612 cr |
Assassinations | 159 |
Profit from assassinations | 356 671 383 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 147 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 9 967 358 cr |
Bounties received/earned | 102 |
Lifetime bounty value | 99 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 186 864 cr |
Commodities smuggled | 180 |
Average profit | 107 897 cr |
Highest single transaction | 802 800 cr |
Trading |
|
Market network | 189 |
Trading profit | 23 166 892 725 cr |
Commodities traded | 210 850 |
Average profit | 21 470 707 cr |
Highest single transaction | 1 314 436 796 cr |
Mining |
|
Profits from mining | 18 955 521 540 cr |
Minerals refined | 23 954 |
Materials collected | 66 454 |
Exploration |
|
Systems visited | 14 606 |
Profits from exploration | 3 469 841 361 cr |
Level 2 detailed scans | 119 631 |
Level 3 detailed scans | 119 631 |
Highest payout | 18 107 652 cr |
Total hyperspace distance | 1 069 728 ly |
Total hyperspace jumps | 20 206 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 260,20 ly |
Approximate time played | 24W 1D 48M |
Passengers |
|
Total bulk passengers delivered | 22 150 |
Total VIPs delivered | 4 308 |
Total delivered | 26 458 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 1 066 227 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 044 |
Grade 1 upgrades generated | 582 |
Grade 2 upgrades generated | 688 |
Grade 3 upgrades generated | 876 |
Grade 4 upgrades generated | 953 |
Grade 5 upgrades generated | 945 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 7S |
Time in gunner role | 35M 44S |
Total credits accrued | 56 000 cr |