CMDR AymeriX profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 312 686 461 cr |
Credits spent on ships | 2 510 711 787 cr |
Credits spent on outfitting | 4 291 005 041 cr |
Credits spent on repairs | 32 041 294 cr |
Credits spent on fuel | 1 369 212 cr |
Credits spent on munitions | 5 697 784 cr |
Insurance claims | 285 |
Total claim costs | 694 442 706 cr |
Combat |
|
Bounties claimed | 2 389 |
Profit from bounties | 93 282 039 cr |
Combat bonds | 1 273 |
Profit from combat bonds | 3 095 575 487 cr |
Assassinations | 87 |
Profit from assassinations | 28 593 550 cr |
Highest single reward | 1 204 356 cr |
Skimmers killed | 211 |
Crime |
|
Fines issued | 752 |
Lifetime fines value | 4 129 002 cr |
Bounties received/earned | 509 |
Lifetime bounty value | 854 887 cr |
Highest bounty issued | 18 075 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 3 917 083 cr |
Commodities smuggled | 460 |
Average profit | 20 836 cr |
Highest single transaction | 1 113 970 cr |
Trading |
|
Market network | 343 |
Trading profit | 9 725 162 403 cr |
Commodities traded | 125 918 |
Average profit | 4 682 312 cr |
Highest single transaction | 263 415 808 cr |
Mining |
|
Profits from mining | 1 013 011 889 cr |
Minerals refined | 1 307 |
Materials collected | 24 293 |
Exploration |
|
Systems visited | 15 407 |
Profits from exploration | 410 746 958 cr |
Level 2 detailed scans | 16 287 |
Level 3 detailed scans | 38 313 |
Highest payout | 2 886 983 cr |
Total hyperspace distance | 846 069 ly |
Total hyperspace jumps | 24 868 |
Max distance from start | 65 292,45 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 4D 22H 57M |
Passengers |
|
Total bulk passengers delivered | 7 378 |
Total VIPs delivered | 1 089 |
Total delivered | 8 467 |
Total ejected | 49 |
Search and Rescue |
|
Total items rescued | 1 400 |
Total profit | 69 637 010 cr |
Total rescue transactions | 126 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 509 |
Grade 1 upgrades generated | 675 |
Grade 2 upgrades generated | 361 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 461 |
Grade 5 upgrades generated | 444 |
Crew |
|
Crew credits earned | 219 330 134 cr |
Crew hired | 379 |
Crew fired | 375 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 38S |
Time in gunner role | 5M 22S |
Time in fighter con role | 11M 56S |